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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Roman" data-source="post: 4668346" data-attributes="member: 1845"><p>I strongly sympathize with the DM that the original post is referring to. </p><p></p><p>I am strict about what I allow or don't allow too. As far as names go, for example, in one of my current campaigns. I don't accept silly/goofy names, names of famous fictional characters or real-world people (unless, of course, they are generic names - Mary, Charles, etc.). Characters are also required to be good (meaning not villains), heroic and non-disruptive. In the same campaign, I also don't accept any non-core base classes or races and have even removed some core ones, specifically, bards, gnomes and halflings. On top of that, I have introduced a large number of house rules that also serve to tailor the tone of the campaign world and the game itself. </p><p></p><p>Being particular in terms of what I allow works great for me. Not only does it enable me to better shape the campaign world and tone of the game, but when I need to recruit new players, it acts as a great filter that screens out the types of players I wouldn't want in my campaign. It's a win-win! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Other DMs may have very different approaches to this and that's great, but this has worked very well for me. </p><p></p><p>Once they are in the game, characters can act as they please with the understanding that actions have consequences. Of course, if I stipulated in my initial conditions that characters should not be evil and mid-way through the game a player suddenly decides that his character is going to kill elven babies and sell their livers as pate for profit, well there would not only be in-game consequences, but I would probably be very reluctant to game with that player again unless there were some extenuating circumstances that don't come to mind right now. </p><p></p><p>As a player, I am very accomodating to the DM. If the game were in a style that I would dislike, than obviously I wouldn't join the game, but if it is advertised to be in a style I enjoy, pretty much any constraints the DM imposes would be fine. Campaign worlds are to a great extent defined by restrictions. A campaign that is an amalgation of everything would be less interesting for me as a player than one that has a theme and disallows certain things as not being in the spirit of the campaign world.</p></blockquote><p></p>
[QUOTE="Roman, post: 4668346, member: 1845"] I strongly sympathize with the DM that the original post is referring to. I am strict about what I allow or don't allow too. As far as names go, for example, in one of my current campaigns. I don't accept silly/goofy names, names of famous fictional characters or real-world people (unless, of course, they are generic names - Mary, Charles, etc.). Characters are also required to be good (meaning not villains), heroic and non-disruptive. In the same campaign, I also don't accept any non-core base classes or races and have even removed some core ones, specifically, bards, gnomes and halflings. On top of that, I have introduced a large number of house rules that also serve to tailor the tone of the campaign world and the game itself. Being particular in terms of what I allow works great for me. Not only does it enable me to better shape the campaign world and tone of the game, but when I need to recruit new players, it acts as a great filter that screens out the types of players I wouldn't want in my campaign. It's a win-win! :) Other DMs may have very different approaches to this and that's great, but this has worked very well for me. Once they are in the game, characters can act as they please with the understanding that actions have consequences. Of course, if I stipulated in my initial conditions that characters should not be evil and mid-way through the game a player suddenly decides that his character is going to kill elven babies and sell their livers as pate for profit, well there would not only be in-game consequences, but I would probably be very reluctant to game with that player again unless there were some extenuating circumstances that don't come to mind right now. As a player, I am very accomodating to the DM. If the game were in a style that I would dislike, than obviously I wouldn't join the game, but if it is advertised to be in a style I enjoy, pretty much any constraints the DM imposes would be fine. Campaign worlds are to a great extent defined by restrictions. A campaign that is an amalgation of everything would be less interesting for me as a player than one that has a theme and disallows certain things as not being in the spirit of the campaign world. [/QUOTE]
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