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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Maggan" data-source="post: 4670583" data-attributes="member: 6616"><p>I don't know. Sometimes they do, sometimes they don't. We as a group want a fun game, but that doesn't mean that everyone wants an immersive world. Some do, some don't.</p><p></p><p>So for my group the responsibility falls mostly on the DM to set the boundaries, and then we as players play within those boundaries as best we can, and to the extent of our wishes for gamism or immersion.</p><p></p><p>But, let's say that everyone does share the responsibility for producing an immersive world.</p><p></p><p>The immersive world in this case being a grim and dark and perilous world of adventure and despair. The fate of the world is at stake. The tone is serious and no-nonsense.</p><p></p><p>A player then naming his fierce pet "Fluffybunnies" would be an example of not living up to the aforementioned responsibility, given the overall tone set by the DM and the rest of the group.</p><p></p><p>IMO and all that.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 4670583, member: 6616"] I don't know. Sometimes they do, sometimes they don't. We as a group want a fun game, but that doesn't mean that everyone wants an immersive world. Some do, some don't. So for my group the responsibility falls mostly on the DM to set the boundaries, and then we as players play within those boundaries as best we can, and to the extent of our wishes for gamism or immersion. But, let's say that everyone does share the responsibility for producing an immersive world. The immersive world in this case being a grim and dark and perilous world of adventure and despair. The fate of the world is at stake. The tone is serious and no-nonsense. A player then naming his fierce pet "Fluffybunnies" would be an example of not living up to the aforementioned responsibility, given the overall tone set by the DM and the rest of the group. IMO and all that. /M [/QUOTE]
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