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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Maggan" data-source="post: 4674243" data-attributes="member: 6616"><p>Consistency of tone being one, for example, and one which has been mentioned several times during this thread.</p><p></p><p>For us, it's the differences between the game worlds we play in that make them interesting. So the DM sets the tone for one game, and another for another game.</p><p></p><p>A freewheeling whimsical game feels and plays differently than a serious and tragic game, for exampel. And that's the benefit right there; by letting the DM set the tone, we get to explore different types of styles and assumptions, which we don't get if a player is free to carry the freewheeling whimsical attitude into the serious and tragic game.</p><p></p><p>It's like design, really. It's the limitations that make a game interesting to play in. And those limits are, in our group, primarily set by the DM. </p><p></p><p>That way we can experience many different ways of creating fun for the players. Although our group might be a bit atypical, being made up of six DMs/GMs. We play six sessions under one DM and then switch to another, with a new set of assumptions that he presents.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 4674243, member: 6616"] Consistency of tone being one, for example, and one which has been mentioned several times during this thread. For us, it's the differences between the game worlds we play in that make them interesting. So the DM sets the tone for one game, and another for another game. A freewheeling whimsical game feels and plays differently than a serious and tragic game, for exampel. And that's the benefit right there; by letting the DM set the tone, we get to explore different types of styles and assumptions, which we don't get if a player is free to carry the freewheeling whimsical attitude into the serious and tragic game. It's like design, really. It's the limitations that make a game interesting to play in. And those limits are, in our group, primarily set by the DM. That way we can experience many different ways of creating fun for the players. Although our group might be a bit atypical, being made up of six DMs/GMs. We play six sessions under one DM and then switch to another, with a new set of assumptions that he presents. /M [/QUOTE]
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