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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Mallus" data-source="post: 4674342" data-attributes="member: 3887"><p>Agreed. I suppose our difference is that I don't feel as dash of whimsy spoils a good tragedy. I've played in campaign with varying tones before , but I have to admit I've never played in one with a completely <em>uniform</em> tone. My experiences with D&D have been quite the opposite. While a campaign might have an overall tone, they're also usually a bit of a hodgepodge --this, I think is endemic to D&D and a large part of 'D&D-style' fantasy-- w/r/t genre influences and tone. </p><p></p><p></p><p>This is exactly how I feel about allowing PC input I don't like into one of my homebrews... I get to explore my creation from a fresh perspective as I'm forced to incorporate material that I wouldn't have included otherwise. </p><p></p><p></p><p>Our current campaign will have 4 DM's by the time it ends, running in a setting created primarily by two of them.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4674342, member: 3887"] Agreed. I suppose our difference is that I don't feel as dash of whimsy spoils a good tragedy. I've played in campaign with varying tones before , but I have to admit I've never played in one with a completely [i]uniform[/i] tone. My experiences with D&D have been quite the opposite. While a campaign might have an overall tone, they're also usually a bit of a hodgepodge --this, I think is endemic to D&D and a large part of 'D&D-style' fantasy-- w/r/t genre influences and tone. This is exactly how I feel about allowing PC input I don't like into one of my homebrews... I get to explore my creation from a fresh perspective as I'm forced to incorporate material that I wouldn't have included otherwise. Our current campaign will have 4 DM's by the time it ends, running in a setting created primarily by two of them. [/QUOTE]
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