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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Oryan77" data-source="post: 4675078" data-attributes="member: 18701"><p>At the same time, I can say, "because then all you have is an angry <strong>DM</strong>." It's one thing if a DM like Mallus wants to allow players to help dictate the game world, but when a DM doesn't want to run that type of campaign and the player demands to use a silly name, that's just being a selfish & controlling player in my eyes.</p><p></p><p> </p><p></p><p>I was not the only one in the group that thought the name Marshmallow was silly. We don't want this campaign to be a "silly" campaign. Yes, we have comedy relief in this campaign. No, Roger Rabbit antics are not our form of comedy relief in this campaign.</p><p></p><p></p><p></p><p>So any time a player doesn't get his way, the DM is being a bad DM? I don't agree with that at all.</p><p></p><p></p><p></p><p>Everyone will have their own opinion on what is silly and what isn't. I shouldn't have to defend my opinion to the player beyond saying that I just don't want to hear a stupid name that fits more in a Loony Tunes episode rather than a Star Wars movie. But I tried to explain why I thought it was silly (which is very hard to do). When I innocently <em>tried</em> to explain it, she called me sexist in return. </p><p></p><p></p><p></p><p>Nope, I always try to be nice when I have to say "no". Just because a player didn't get their way doesn't mean I'm a jerk that said "screw you". I hate telling a player no. One of the best pieces of advice I got on Enworld years ago was, "Always try to say yes." </p><p></p><p>See, I've dealt with a lot of players with bad gaming habits. One player type that doesn't fit in with our group is the "selfish" type. I actually do give players a lot of things they ask for during character creation. I even offer them things they didn't ask for. I put together a list of about 35 PC races to choose from and I have never turned down a PrC or class request. I use magic items from the DMG & MIC. Sometimes, that's not even enough for selfish players. They'll still beg me to give them magic items from a different book or allow a race not on my list. I would even run a particular adventure if they asked me to. I would even stop running certain types of encounters if they didn't like them. The thing is, selfish players <strong>never</strong> acknowledge all the times I've said "yes". But boy, they are sure quick to criticize me when I say "no". <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>I think "it doesn't fit the tone because it is too silly" is the best reason I can give. That should be good enough for you. The only thing I feel obligated doing after that is explaining why I think it's silly...which I did for the OP. When she still complained at the table about it, I also told her that it sounded too modern to me. So she immediately got on her cellphone to check on the internet when the marshmallow was invented. I understand plenty of players have no problem pulling this crap, but I would never do this to a DM. Once he said "no", that's cool with me. I'm not going to be fussy and try to prove him wrong in hopes that I'll get my way. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> </p><p></p><p>Anyway, the whole debate on the name Marshmallow is ridiculous. Some people are trying to play ignorant like it's not a silly name and it's odd that I'd ban the name. The OP even played that game and then admitted right in this thread that it was a silly name. She knew what she was doing; she wanted to have a theme going where each of her animal companions had a "quirky" name. She found it amusing and I found it over the top. We all know what her intent was, so questioning me on why I wouldn't allow it is pointless.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4675078, member: 18701"] At the same time, I can say, "because then all you have is an angry [b]DM[/b]." It's one thing if a DM like Mallus wants to allow players to help dictate the game world, but when a DM doesn't want to run that type of campaign and the player demands to use a silly name, that's just being a selfish & controlling player in my eyes. I was not the only one in the group that thought the name Marshmallow was silly. We don't want this campaign to be a "silly" campaign. Yes, we have comedy relief in this campaign. No, Roger Rabbit antics are not our form of comedy relief in this campaign. So any time a player doesn't get his way, the DM is being a bad DM? I don't agree with that at all. Everyone will have their own opinion on what is silly and what isn't. I shouldn't have to defend my opinion to the player beyond saying that I just don't want to hear a stupid name that fits more in a Loony Tunes episode rather than a Star Wars movie. But I tried to explain why I thought it was silly (which is very hard to do). When I innocently [i]tried[/i] to explain it, she called me sexist in return. Nope, I always try to be nice when I have to say "no". Just because a player didn't get their way doesn't mean I'm a jerk that said "screw you". I hate telling a player no. One of the best pieces of advice I got on Enworld years ago was, "Always try to say yes." See, I've dealt with a lot of players with bad gaming habits. One player type that doesn't fit in with our group is the "selfish" type. I actually do give players a lot of things they ask for during character creation. I even offer them things they didn't ask for. I put together a list of about 35 PC races to choose from and I have never turned down a PrC or class request. I use magic items from the DMG & MIC. Sometimes, that's not even enough for selfish players. They'll still beg me to give them magic items from a different book or allow a race not on my list. I would even run a particular adventure if they asked me to. I would even stop running certain types of encounters if they didn't like them. The thing is, selfish players [b]never[/b] acknowledge all the times I've said "yes". But boy, they are sure quick to criticize me when I say "no". :erm: I think "it doesn't fit the tone because it is too silly" is the best reason I can give. That should be good enough for you. The only thing I feel obligated doing after that is explaining why I think it's silly...which I did for the OP. When she still complained at the table about it, I also told her that it sounded too modern to me. So she immediately got on her cellphone to check on the internet when the marshmallow was invented. I understand plenty of players have no problem pulling this crap, but I would never do this to a DM. Once he said "no", that's cool with me. I'm not going to be fussy and try to prove him wrong in hopes that I'll get my way. :-S Anyway, the whole debate on the name Marshmallow is ridiculous. Some people are trying to play ignorant like it's not a silly name and it's odd that I'd ban the name. The OP even played that game and then admitted right in this thread that it was a silly name. She knew what she was doing; she wanted to have a theme going where each of her animal companions had a "quirky" name. She found it amusing and I found it over the top. We all know what her intent was, so questioning me on why I wouldn't allow it is pointless. [/QUOTE]
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