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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Engilbrand" data-source="post: 4676112" data-attributes="member: 44184"><p>I've lucked out in the fact that I'm finally with an awesome group where we've all become friends and know how the others play and run. I'll never play another game run by one of the guys because I've been in them before and he's too focused on what I view as the "wrong things". He's a great player, though, so I don't usually have a problem with him in a game unless he's got his laptop and WoW going.</p><p>For the rest, we're very open to things and rarely get turned down. I'm in an FR game one guy is running. I decided that I would play a Dhampyr Genasi from the Shadowfell, called him a Shadowsoul Genasi, and told him how some of that worked. He loved it incorporated some of the stuff into the Forgotten Realms.</p><p>That's how most of our stuff happens now. Everyone comes up with ideas, and the DM finds ways to mix things in.</p><p>For a different game, we're doinga Buffy/Angel thing using Unisystem. I through out an idea with some stuff that wasn't in the books. We spent about 10 minutes hashing things out. There was even a part before we started playing where he asked a random question that tied into the module he was running. "Who has a connection to an Irish Pub in the city?" Just like that, my Contact dots became the Pub owner and I created the background for it, turning it into a "human-form demon" bar and a secondary base.</p><p></p><p>My group obviously looks at things differently. Some of you guys seem to tell the players how everything is. The different DMs for my group throw out the idea, and the players start to do a lot of creating. When you set limits, it's easier to say no. When you open it up to people you trust, there's no reason.</p><p>You also have to keep in mind that none of us will go out of their way to purposely go against everything that's established without good reason. For the Buffy/Angel game, I have 3 backup characters in mind. A guy recently chosen to be an Earth Elemental, an immortal with an obsession to find out how to kill himself, and a character based off of Hyde.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4676112, member: 44184"] I've lucked out in the fact that I'm finally with an awesome group where we've all become friends and know how the others play and run. I'll never play another game run by one of the guys because I've been in them before and he's too focused on what I view as the "wrong things". He's a great player, though, so I don't usually have a problem with him in a game unless he's got his laptop and WoW going. For the rest, we're very open to things and rarely get turned down. I'm in an FR game one guy is running. I decided that I would play a Dhampyr Genasi from the Shadowfell, called him a Shadowsoul Genasi, and told him how some of that worked. He loved it incorporated some of the stuff into the Forgotten Realms. That's how most of our stuff happens now. Everyone comes up with ideas, and the DM finds ways to mix things in. For a different game, we're doinga Buffy/Angel thing using Unisystem. I through out an idea with some stuff that wasn't in the books. We spent about 10 minutes hashing things out. There was even a part before we started playing where he asked a random question that tied into the module he was running. "Who has a connection to an Irish Pub in the city?" Just like that, my Contact dots became the Pub owner and I created the background for it, turning it into a "human-form demon" bar and a secondary base. My group obviously looks at things differently. Some of you guys seem to tell the players how everything is. The different DMs for my group throw out the idea, and the players start to do a lot of creating. When you set limits, it's easier to say no. When you open it up to people you trust, there's no reason. You also have to keep in mind that none of us will go out of their way to purposely go against everything that's established without good reason. For the Buffy/Angel game, I have 3 backup characters in mind. A guy recently chosen to be an Earth Elemental, an immortal with an obsession to find out how to kill himself, and a character based off of Hyde. [/QUOTE]
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Rant -- GM Control, Taking it Too Far?
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