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Rant -- GM Control, Taking it Too Far?
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<blockquote data-quote="Mallus" data-source="post: 4676401" data-attributes="member: 3887"><p>I'm not advocating that people radically change the kind of games they run, quite the opposite. I'm saying --in part, at leeast-- giving the players things like naming rights, or other minor uses of creative control, doesn't have to be threat to the DM's overall intended campaign tone. </p><p></p><p>The campaigns I run have strong, distinctive tone, and naming is, of course, an important part of that. Here are a few names (and titles!) from my 3.5e World of CITY campaign:</p><p></p><p><em>Dr. Mephisophocles</em>, head of the Department of Ineffable Inquiry and Un-Natural History at the University of Narayan - a scholar and black magician.</p><p></p><p><em>Donatello Pazzi son Gallina</em>, aka "The Right Reverend Don Magic Wand" - a brothel-owning priest and possessor of a magic wand containing the bound succubus <em>Salomalle</em>.</p><p></p><p><em>The Self-Winding, Size-Malleable Phlogistonic Gryphon Prototype Alpha by Magnus Gyrefalcon the Magnanimous</em> - a sentient magic item (essentially a souped-up Figurine of Wondrous Power). </p><p></p><p>See? Tone galore! But instead of restricting the player's naming choices I simply name more stuff in the setting when I feel the need to assert more control over the tone/language of the campaign. Put uncharitably, a player of mine who wants to name their PC 'Pikachu' and pet 'Crackejack' is just pissing into the vast sea of verbiage I --as DM-- am the master of. So I let them. It's of no consequence (except making them happier).</p></blockquote><p></p>
[QUOTE="Mallus, post: 4676401, member: 3887"] I'm not advocating that people radically change the kind of games they run, quite the opposite. I'm saying --in part, at leeast-- giving the players things like naming rights, or other minor uses of creative control, doesn't have to be threat to the DM's overall intended campaign tone. The campaigns I run have strong, distinctive tone, and naming is, of course, an important part of that. Here are a few names (and titles!) from my 3.5e World of CITY campaign: [i]Dr. Mephisophocles[/i], head of the Department of Ineffable Inquiry and Un-Natural History at the University of Narayan - a scholar and black magician. [i]Donatello Pazzi son Gallina[/i], aka "The Right Reverend Don Magic Wand" - a brothel-owning priest and possessor of a magic wand containing the bound succubus [i]Salomalle[/i]. [i]The Self-Winding, Size-Malleable Phlogistonic Gryphon Prototype Alpha by Magnus Gyrefalcon the Magnanimous[/i] - a sentient magic item (essentially a souped-up Figurine of Wondrous Power). See? Tone galore! But instead of restricting the player's naming choices I simply name more stuff in the setting when I feel the need to assert more control over the tone/language of the campaign. Put uncharitably, a player of mine who wants to name their PC 'Pikachu' and pet 'Crackejack' is just pissing into the vast sea of verbiage I --as DM-- am the master of. So I let them. It's of no consequence (except making them happier). [/QUOTE]
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