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[Rant] I burned out last night...
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<blockquote data-quote="ColonelHardisson" data-source="post: 1080757" data-attributes="member: 363"><p>Picking another game to play, as some have mentioned, is also a really good way to deal with burnout. I'd say get away from RPGs for a while. Personally, I'd try to get the group to play board games like Axis & Allies, or even something as basic as Monopoly or Life, if they really wanted to stay together as a group and game. War games like Panzer Leader are also cool. Maybe pick up a copy of a starship combat game like Full Thrust. Mix it up, and play something different each session. I've found that when I do this, I start to get the hankerin' to play D&D or any given RPG again after a while. </p><p></p><p>I'd still lay down some table rules for the campaign - players must have a copy of the PHB would be at the top. Maybe even encourage them to actually learn the rules or pay attention to the setting by giving out XP for correctly answered questions during play, or for anyone who can give a synopsis of the last session, or for anyone who can volunteer info about the setting when it's appropriate, especially if they answer any questions the other players have. If you want to get tough, dock XP for each question they ask that deals with something they should know already Yeah, yeah, I hear the outcry against this already, but believe me, it works. Keep it light and friendly; make it a bit of a competition amongst the players to know the most. They'll be taking notes and flipping through the books before you know it.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 1080757, member: 363"] Picking another game to play, as some have mentioned, is also a really good way to deal with burnout. I'd say get away from RPGs for a while. Personally, I'd try to get the group to play board games like Axis & Allies, or even something as basic as Monopoly or Life, if they really wanted to stay together as a group and game. War games like Panzer Leader are also cool. Maybe pick up a copy of a starship combat game like Full Thrust. Mix it up, and play something different each session. I've found that when I do this, I start to get the hankerin' to play D&D or any given RPG again after a while. I'd still lay down some table rules for the campaign - players must have a copy of the PHB would be at the top. Maybe even encourage them to actually learn the rules or pay attention to the setting by giving out XP for correctly answered questions during play, or for anyone who can give a synopsis of the last session, or for anyone who can volunteer info about the setting when it's appropriate, especially if they answer any questions the other players have. If you want to get tough, dock XP for each question they ask that deals with something they should know already Yeah, yeah, I hear the outcry against this already, but believe me, it works. Keep it light and friendly; make it a bit of a competition amongst the players to know the most. They'll be taking notes and flipping through the books before you know it. [/QUOTE]
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[Rant] I burned out last night...
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