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[Rant] I burned out last night...
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 1080787" data-attributes="member: 1013"><p>I think part of it just comes down to players not bothering to take the time to expend energy learning the game. Like I said, one player bought a PHB(and a few splat books which I never use myself as they are pretty mediocre), but that's it. Two of the players have a decent grasp of the rules, the other two have no clue and no desire to learn as far as I can tell, and a the new guy is brand new so I don't expect him to know anything. Then you get the problem that one of the guys who knows the game is totally uninterested in any kind of story or plot*. He never remembers anything about Oerth, and that annoys the hell out of me. The two people who are ignorant of the rules just roll a dice when I tell them too. The player of the paladin can't remember what he rolls for damage more than half the time. And he's not an idiot, he just doesn't seem to be able, or willing to learn the game. He's not much farther ahead than the new guy when it comes to knowing the rules. But if I eject him I know his brother will quit and so will the other guy who knows nothing(silver lining I guess). </p><p></p><p></p><p>It's not like we are D&D buddies, we are buddies that happen to play D&D on occasion, so I can't see the friendships being dissolved over something this trivial considering some of the other crap that's gone down in the past. But there will be some hurt feelings at first and since it will probably gut most of the group I'd be just as well off if I told the whole crew that I'm done playing and find a new group entirely. </p><p></p><p>But I do have a course of action for tonight. </p><p></p><p>1. Call the players and tell them the campaign is over. </p><p></p><p>2. Tell my brother I may be willing to run something else in the future but I'm going to have to have "final" say on who is in the group and the system. I'm not going to waste my time waiting for people to show up only to find they still know jack about the game. It may sound a**holish but if I'm not having fun why bother running the game?</p><p></p><p></p><p>*I'm not looking to run these guys through my story, or have sessions with romantic intrigue. I'm looking for an action adventure game with a good dose of background and story to hook the players to the world. </p><p></p><p>Maybe it's my fault that didn't happen.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 1080787, member: 1013"] I think part of it just comes down to players not bothering to take the time to expend energy learning the game. Like I said, one player bought a PHB(and a few splat books which I never use myself as they are pretty mediocre), but that's it. Two of the players have a decent grasp of the rules, the other two have no clue and no desire to learn as far as I can tell, and a the new guy is brand new so I don't expect him to know anything. Then you get the problem that one of the guys who knows the game is totally uninterested in any kind of story or plot*. He never remembers anything about Oerth, and that annoys the hell out of me. The two people who are ignorant of the rules just roll a dice when I tell them too. The player of the paladin can't remember what he rolls for damage more than half the time. And he's not an idiot, he just doesn't seem to be able, or willing to learn the game. He's not much farther ahead than the new guy when it comes to knowing the rules. But if I eject him I know his brother will quit and so will the other guy who knows nothing(silver lining I guess). It's not like we are D&D buddies, we are buddies that happen to play D&D on occasion, so I can't see the friendships being dissolved over something this trivial considering some of the other crap that's gone down in the past. But there will be some hurt feelings at first and since it will probably gut most of the group I'd be just as well off if I told the whole crew that I'm done playing and find a new group entirely. But I do have a course of action for tonight. 1. Call the players and tell them the campaign is over. 2. Tell my brother I may be willing to run something else in the future but I'm going to have to have "final" say on who is in the group and the system. I'm not going to waste my time waiting for people to show up only to find they still know jack about the game. It may sound a**holish but if I'm not having fun why bother running the game? *I'm not looking to run these guys through my story, or have sessions with romantic intrigue. I'm looking for an action adventure game with a good dose of background and story to hook the players to the world. Maybe it's my fault that didn't happen. [/QUOTE]
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