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[Rant] I burned out last night...
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<blockquote data-quote="BSF" data-source="post: 1080878" data-attributes="member: 13098"><p>I disagree. Though, I think that there are different levels of entertainment within the hobby. Everyone plays for a different reason. Those of us that love a strong story and want our players to be interested have a smaller pool to find like-minded gamers. </p><p></p><p>What _I_ would love to see with my games is a whole group of players that does their best to leave their mark on the campaign world by helping create the stories they are involved in. All while being able to work together as a team on a heroic scale. And it would be cool if some of them were interested in bringing in "flawed" characters that just can't hang with the heroes. This can involve party betrayal if it makes for good story. It may also include redemption to where the character changes his behavior based on admiration for one or more of the other PC's. Or, he may have his own quirkiness that drives everyone else batty, but he is no less heroic. This group's interactions with the game world would help drive the challenges that I create as NPC's react to the presence of the PC's. As well, there would be long-lived plans that the PC's could thwart.</p><p></p><p>That is asking a lot! And my ideas certainly do not appeal to everyone. Heck, they might not even appeal to me if I was able to run a game like that. But, it would be fun to try it out. </p><p></p><p>But, there are still a lot of people out there that prefer a monster bash. There isn't anything _wrong_ with it. There isn't anything _right_ with it. Personal preferences and all that. The problems crop up when all the players involved (including the DM) have a different idea of what is fun for them.</p></blockquote><p></p>
[QUOTE="BSF, post: 1080878, member: 13098"] I disagree. Though, I think that there are different levels of entertainment within the hobby. Everyone plays for a different reason. Those of us that love a strong story and want our players to be interested have a smaller pool to find like-minded gamers. What _I_ would love to see with my games is a whole group of players that does their best to leave their mark on the campaign world by helping create the stories they are involved in. All while being able to work together as a team on a heroic scale. And it would be cool if some of them were interested in bringing in "flawed" characters that just can't hang with the heroes. This can involve party betrayal if it makes for good story. It may also include redemption to where the character changes his behavior based on admiration for one or more of the other PC's. Or, he may have his own quirkiness that drives everyone else batty, but he is no less heroic. This group's interactions with the game world would help drive the challenges that I create as NPC's react to the presence of the PC's. As well, there would be long-lived plans that the PC's could thwart. That is asking a lot! And my ideas certainly do not appeal to everyone. Heck, they might not even appeal to me if I was able to run a game like that. But, it would be fun to try it out. But, there are still a lot of people out there that prefer a monster bash. There isn't anything _wrong_ with it. There isn't anything _right_ with it. Personal preferences and all that. The problems crop up when all the players involved (including the DM) have a different idea of what is fun for them. [/QUOTE]
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[Rant] I burned out last night...
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