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[Rant] I can't wait for d20 Modern!
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<blockquote data-quote="chatdemon" data-source="post: 236371" data-attributes="member: 228"><p>Try Dark Matter.</p><p>Great game, great concept, decent mechanics, amazing setting source material. The problem is, for whatever reason, they didn't hype it the way they should have (imo, they should have done some sort of XFiles tie in)</p><p></p><p>Masque of the Red Death (alternate earth setting using Ravenloft rules and ideas), another one that had great promise (being a sherlock holmes meets cthulhu meets classic horror) but was just poorly executed. Now, this one was still mainly TSR, so wtoc isn't purely to blame.</p><p></p><p>Lokking back at the solely TSR games, you've got Boot Hill (only modern if you caount wild west as 'modern', I do, to me anything with guns, machines and low or no magic is 'modern'), Gangbusters, Indiana Jones, Amazing Engine, and Top Secret/Top Secret SI. The Top Secret games and Boot Hill had a significant shelf life, and decent sales for a while I guess, but were both abandoned in favor of regular D&D. The others were poorly executed flops.</p><p></p><p>What I think people are missing here is that with a game like Spycraft, or Godlike, or the upcoming Sidewinder and Forbidden Kingdoms stuff, is that you can use rules and stuff from them without totally using their game. With a little effort, you could easily take the spy stuff out of Spycraft, add in a bit of Call of Cthulhu and some Monster Manual critters and run a decent monster hunters type modern game. The possibilities are only limited by the amount of homebrew and mixing and matching different published products you want to do.</p></blockquote><p></p>
[QUOTE="chatdemon, post: 236371, member: 228"] Try Dark Matter. Great game, great concept, decent mechanics, amazing setting source material. The problem is, for whatever reason, they didn't hype it the way they should have (imo, they should have done some sort of XFiles tie in) Masque of the Red Death (alternate earth setting using Ravenloft rules and ideas), another one that had great promise (being a sherlock holmes meets cthulhu meets classic horror) but was just poorly executed. Now, this one was still mainly TSR, so wtoc isn't purely to blame. Lokking back at the solely TSR games, you've got Boot Hill (only modern if you caount wild west as 'modern', I do, to me anything with guns, machines and low or no magic is 'modern'), Gangbusters, Indiana Jones, Amazing Engine, and Top Secret/Top Secret SI. The Top Secret games and Boot Hill had a significant shelf life, and decent sales for a while I guess, but were both abandoned in favor of regular D&D. The others were poorly executed flops. What I think people are missing here is that with a game like Spycraft, or Godlike, or the upcoming Sidewinder and Forbidden Kingdoms stuff, is that you can use rules and stuff from them without totally using their game. With a little effort, you could easily take the spy stuff out of Spycraft, add in a bit of Call of Cthulhu and some Monster Manual critters and run a decent monster hunters type modern game. The possibilities are only limited by the amount of homebrew and mixing and matching different published products you want to do. [/QUOTE]
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[Rant] I can't wait for d20 Modern!
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