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[Rant] is D&D going the way of the CCG?
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<blockquote data-quote="Henry" data-source="post: 655709" data-attributes="member: 158"><p>Nice to be patient, but let's please eschew name calling both towards WotC as well as to those critical of the new Revision.</p><p></p><p>From my standpoint, they're damned if they do, and damned if they don't. I do have a question of those in this thread who have criticized the way WotC is handling the revision:</p><p></p><p>What would you do differently, in order to make changes to the game, and release them to the public, <em>without</em> losing money on the project?</p><p></p><p>The only thing I can possibly think of, myself, is to release the Revision copies at the same intro price as the first set: $20.00 apiece.</p><p></p><p>HOWEVER, the two mitigating circumstances are that not everyone is planning to buy new books to switch, and the firs time around, the three books were priced as loss leaders anyway, to get them into the Gaming mainstream. Therefore, releasing them at the cheaper price point would result in losing money.</p><p></p><p>Would you even change the rules at all? That's also a non-issue, because most people hate to see something that they made, that is in their opinion flawed, sitting around staying flawed. That, again is a non-issue. </p><p></p><p>So, the result is, you wish to improve the rules, making them more consistent and answering to a large call from the fan-base for changes, but how to do it without invalidating 100% compatibility.</p><p></p><p>ANSWER: You cannot. ANY change, no matter how small, will invalidate the thousands of products for 3E in some small way. Look how many changes occurred to the Star Wars Revised game! It invalidated many stat blocks, just by armor rules alone.</p><p></p><p>So again, in my eyes, it's damned if you do or don't. But my question remains:</p><p></p><p>-How would you go about it, in order to tick off the least amount of gamers?</p></blockquote><p></p>
[QUOTE="Henry, post: 655709, member: 158"] Nice to be patient, but let's please eschew name calling both towards WotC as well as to those critical of the new Revision. From my standpoint, they're damned if they do, and damned if they don't. I do have a question of those in this thread who have criticized the way WotC is handling the revision: What would you do differently, in order to make changes to the game, and release them to the public, [I]without[/I] losing money on the project? The only thing I can possibly think of, myself, is to release the Revision copies at the same intro price as the first set: $20.00 apiece. HOWEVER, the two mitigating circumstances are that not everyone is planning to buy new books to switch, and the firs time around, the three books were priced as loss leaders anyway, to get them into the Gaming mainstream. Therefore, releasing them at the cheaper price point would result in losing money. Would you even change the rules at all? That's also a non-issue, because most people hate to see something that they made, that is in their opinion flawed, sitting around staying flawed. That, again is a non-issue. So, the result is, you wish to improve the rules, making them more consistent and answering to a large call from the fan-base for changes, but how to do it without invalidating 100% compatibility. ANSWER: You cannot. ANY change, no matter how small, will invalidate the thousands of products for 3E in some small way. Look how many changes occurred to the Star Wars Revised game! It invalidated many stat blocks, just by armor rules alone. So again, in my eyes, it's damned if you do or don't. But my question remains: -How would you go about it, in order to tick off the least amount of gamers? [/QUOTE]
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