Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rant - "Its Overpowered.. what shall we do?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 2413034" data-attributes="member: 8158"><p>Actually, I think you are the one misreading here. When a mind flayer uses plane shift, he's not tactically repositioning himself. Rahter, the fight's over and he's running off with his tail between his legs to a randoom spot on some other plane. He doesn't poof back. </p><p></p><p>If he hangs around, the tentacles grapple the flayer and squeeze the hell out of him. It's a problem. </p><p></p><p>In general, the "crowd control" spells--entangle, web, plant growth, spike stones, stone spikes, and EBT--are problematice for a couple of reasons.</p><p></p><p>First, they don't actually remove foes from the battlefield. Rather, they clutter up the battlefield even more while preventing the melee guys from getting to the trapped NPC's. </p><p></p><p>Second, these spells are basically "scissors-without-rocks", i.e. unlike most ways you can be attacked in D&D, there are scant few actual counter-defenses offered against their effects. The designers seemed to be of a mind that the spells should occupy huge areas, characters should be boned even if they make whatever saving throw is allowed, spell resistance shouldn't apply, the effects should be dismissable at will by the caster so he has a license to cast them with casual abandon, and worst of all that there really shouldn't be a lot of specific defenses against crowd-control. Notice how few monsters have ranks in Escape Artist, and that Freedom of Movement is a 4th-level spell, and it's not even on the Sor/Wiz list.</p><p></p><p>Oh, and arguably many of those spells just have horrible mechanics. Entangle is an especially bad case. If someone trapped in an entangle actually makes their DC 20 Strength check, they then get to do....nothing. That was a full-round action. They spend their whole action getting loose, and then stand around waiting to have make yet another Reflex save to avoid being trapped all over again. Which means those rolls are just wasting everyone's time. Likewise, even if you manage to avoid getting trapped in a web, it's a full-round action to extricate onself--even if you only need to move five or ten feet to get out. </p><p></p><p>People don't suggest ways to address the problems presented by these spells because there isn't a lot to do other than ban them or create a whole subset of rules to provide counter-defenses (basically doing what the designers should have done). In my campaign, I have merged Hide & Move Silently into a single skill. If a monster has both skills listed in his stat blocks, one becomes ranks of Escape Artist. That works out for me.</p><p></p><p>With entangle, you just have to steer the battles away from verdant areas when you don't want the spell scrubbing the tactical element of the game. I love the Silver Marches for just that reason. </p><p></p><p>With web, 25 foot ceilings are your friends. The one thing about web I do want to point out is that it does discourage fireballers from cutting loose, which you may consider a saving grace. But personally, if a character's hemmed-in and can't actually do anything, I'd just as soon take him off the initiative chart. YMMV.</p></blockquote><p></p>
[QUOTE="Felon, post: 2413034, member: 8158"] Actually, I think you are the one misreading here. When a mind flayer uses plane shift, he's not tactically repositioning himself. Rahter, the fight's over and he's running off with his tail between his legs to a randoom spot on some other plane. He doesn't poof back. If he hangs around, the tentacles grapple the flayer and squeeze the hell out of him. It's a problem. In general, the "crowd control" spells--entangle, web, plant growth, spike stones, stone spikes, and EBT--are problematice for a couple of reasons. First, they don't actually remove foes from the battlefield. Rather, they clutter up the battlefield even more while preventing the melee guys from getting to the trapped NPC's. Second, these spells are basically "scissors-without-rocks", i.e. unlike most ways you can be attacked in D&D, there are scant few actual counter-defenses offered against their effects. The designers seemed to be of a mind that the spells should occupy huge areas, characters should be boned even if they make whatever saving throw is allowed, spell resistance shouldn't apply, the effects should be dismissable at will by the caster so he has a license to cast them with casual abandon, and worst of all that there really shouldn't be a lot of specific defenses against crowd-control. Notice how few monsters have ranks in Escape Artist, and that Freedom of Movement is a 4th-level spell, and it's not even on the Sor/Wiz list. Oh, and arguably many of those spells just have horrible mechanics. Entangle is an especially bad case. If someone trapped in an entangle actually makes their DC 20 Strength check, they then get to do....nothing. That was a full-round action. They spend their whole action getting loose, and then stand around waiting to have make yet another Reflex save to avoid being trapped all over again. Which means those rolls are just wasting everyone's time. Likewise, even if you manage to avoid getting trapped in a web, it's a full-round action to extricate onself--even if you only need to move five or ten feet to get out. People don't suggest ways to address the problems presented by these spells because there isn't a lot to do other than ban them or create a whole subset of rules to provide counter-defenses (basically doing what the designers should have done). In my campaign, I have merged Hide & Move Silently into a single skill. If a monster has both skills listed in his stat blocks, one becomes ranks of Escape Artist. That works out for me. With entangle, you just have to steer the battles away from verdant areas when you don't want the spell scrubbing the tactical element of the game. I love the Silver Marches for just that reason. With web, 25 foot ceilings are your friends. The one thing about web I do want to point out is that it does discourage fireballers from cutting loose, which you may consider a saving grace. But personally, if a character's hemmed-in and can't actually do anything, I'd just as soon take him off the initiative chart. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant - "Its Overpowered.. what shall we do?"
Top