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*TTRPGs General
Rant - "Its Overpowered.. what shall we do?"
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<blockquote data-quote="greywulf" data-source="post: 2414441" data-attributes="member: 4285"><p>Felon, by my reading, the entangled guy can make a DC20 STR or Escape Artist then a half-move. In other words, they can try to get out of the range of the entangle. On the caster's next round (not the round of entangled guys), if they're still in the entangled area, they have to make another Reflex save, but if that's done, they are free to do whatever they want up to or make another half-move on their turn. Spells, ranged combat, close combat, whatever.</p><p></p><p>I think it's one of the more accurate spells in the book - in as much as spells CAN be accurate, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've had a Druid cast the spell, then spend the entire duration of the spell stopping the other players from setting fire to the plants! He'd just convinced the Cleric that burning Goblins was an evil act when the spell expired........</p><p></p><p>Being up to your waist in brambles or whatever would be seriously impeding. Yes, it's powerful for a 1st level spell. Yes, it probably should be 2nd level not first. But I'd still keep it just where it is, as it is; it's a "give the good guys a break" spell. Take this away from the 1st level druid or Plant-loving cleric and they've lost their best combat schtick. At best, a 1st level druid could only cast it twice a day anyway. </p><p></p><p>At higher levels, if druids use Entangle a lot, the bad guys will reacted to this specific threat and start buying in Potions of Free Movement (or whatever - DMG not in arm's reach), Fly, or pick their battles so there's solid stone beneath their feet. If there was a problem at all, I'd see it as a self-correcting one.</p><p></p><p>As to the apathy part, I do agree. /me too style posts don't really add much to the discussion. I'd rather see those style posts though and be reassured that I'm not the only one that not have the posts and see an empty thread.</p></blockquote><p></p>
[QUOTE="greywulf, post: 2414441, member: 4285"] Felon, by my reading, the entangled guy can make a DC20 STR or Escape Artist then a half-move. In other words, they can try to get out of the range of the entangle. On the caster's next round (not the round of entangled guys), if they're still in the entangled area, they have to make another Reflex save, but if that's done, they are free to do whatever they want up to or make another half-move on their turn. Spells, ranged combat, close combat, whatever. I think it's one of the more accurate spells in the book - in as much as spells CAN be accurate, of course :) I've had a Druid cast the spell, then spend the entire duration of the spell stopping the other players from setting fire to the plants! He'd just convinced the Cleric that burning Goblins was an evil act when the spell expired........ Being up to your waist in brambles or whatever would be seriously impeding. Yes, it's powerful for a 1st level spell. Yes, it probably should be 2nd level not first. But I'd still keep it just where it is, as it is; it's a "give the good guys a break" spell. Take this away from the 1st level druid or Plant-loving cleric and they've lost their best combat schtick. At best, a 1st level druid could only cast it twice a day anyway. At higher levels, if druids use Entangle a lot, the bad guys will reacted to this specific threat and start buying in Potions of Free Movement (or whatever - DMG not in arm's reach), Fly, or pick their battles so there's solid stone beneath their feet. If there was a problem at all, I'd see it as a self-correcting one. As to the apathy part, I do agree. /me too style posts don't really add much to the discussion. I'd rather see those style posts though and be reassured that I'm not the only one that not have the posts and see an empty thread. [/QUOTE]
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