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(RANT) (longish) A player wishes to drop
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<blockquote data-quote="WizarDru" data-source="post: 959376" data-attributes="member: 151"><p>Some thoughts, as a DM who's had players come and go over time: decide what you want, and what's best for you, her and the game. In that order. If the issue is one of personal friendship, then worry about that first. Remember that the game and the friendship are not joined at the hip...then can and do exist separately. I have separated folks from my game while maintained their friendships.</p><p></p><p>Second, decide if it's a benefit to bring her back or not. My general experience is that a DM who worries about favoritism usually isn't actually doing it. Realize that if you make too many accomadations merely to keep a player who isn't enjoying herself, you could do a disservice to the other players, which is an equally unpleasant result. You may find that she enjoys a different style of play than you do, and that may be the source of the problem. A player who lists 'Amber diceless roleplaying' as their favorite game is not going to enjoy D&D as much as an 0ld sk00l Gygaxian gamer. Accomadating multiple playstyles is a real challenge, and often a real drain on your mental and physical resources.</p><p></p><p>I think you are handling the situation correctly. Let her air her concerns, and make sure she knows that it takes multiple folks to compromise, and that both sides need to reach an agreement. Her gaming credentials are irrelevant to the discussion. This is about the GAME. The idea is to have FUN. FOR EVERYONE. It doesn't matter if she's played for 20 years, and everyone else has played for 2....it matters who's having fun, and who's not. Quite honestly, if EGG sat down at my table, he'd have to follow the same rules as everybody else. And he made the darn game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As DM, your main concern is the enjoyment of everyone around the table...yourself included. D&D is a social group game, not a prima donna's playhouse. </p><p></p><p>And while it's valid NOT to know the rules, one shouldn't crow about their abilities unless they do, IMHO. You may be a good actor, but a considerate player will learn all the things about their character they can, AHEAD OF THE GAME. I know my wife pours over the PHB, MotP and other books looking for new equipment, feats and the like to use with her character. Hell, that's half the fun of being a player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Good Luck, and I hope it works out, one way or the other.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 959376, member: 151"] Some thoughts, as a DM who's had players come and go over time: decide what you want, and what's best for you, her and the game. In that order. If the issue is one of personal friendship, then worry about that first. Remember that the game and the friendship are not joined at the hip...then can and do exist separately. I have separated folks from my game while maintained their friendships. Second, decide if it's a benefit to bring her back or not. My general experience is that a DM who worries about favoritism usually isn't actually doing it. Realize that if you make too many accomadations merely to keep a player who isn't enjoying herself, you could do a disservice to the other players, which is an equally unpleasant result. You may find that she enjoys a different style of play than you do, and that may be the source of the problem. A player who lists 'Amber diceless roleplaying' as their favorite game is not going to enjoy D&D as much as an 0ld sk00l Gygaxian gamer. Accomadating multiple playstyles is a real challenge, and often a real drain on your mental and physical resources. I think you are handling the situation correctly. Let her air her concerns, and make sure she knows that it takes multiple folks to compromise, and that both sides need to reach an agreement. Her gaming credentials are irrelevant to the discussion. This is about the GAME. The idea is to have FUN. FOR EVERYONE. It doesn't matter if she's played for 20 years, and everyone else has played for 2....it matters who's having fun, and who's not. Quite honestly, if EGG sat down at my table, he'd have to follow the same rules as everybody else. And he made the darn game. :) As DM, your main concern is the enjoyment of everyone around the table...yourself included. D&D is a social group game, not a prima donna's playhouse. And while it's valid NOT to know the rules, one shouldn't crow about their abilities unless they do, IMHO. You may be a good actor, but a considerate player will learn all the things about their character they can, AHEAD OF THE GAME. I know my wife pours over the PHB, MotP and other books looking for new equipment, feats and the like to use with her character. Hell, that's half the fun of being a player. :D Good Luck, and I hope it works out, one way or the other. [/QUOTE]
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