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(RANT) (longish) A player wishes to drop
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<blockquote data-quote="Ashrum the Black" data-source="post: 964347" data-attributes="member: 1585"><p><strong>Re: On bringing in new PCs</strong></p><p></p><p></p><p></p><p>Actually, the reason I have this house rule is to keep players from hopping form PC to PC because of the way I was running this campaign. I asked them all to think long and hard before we started what they'd like to play. I wanted the characters at a lower level to look at death as something more than "quick find a high level cleric!" I wanted them to think things through before they drew their weapons and say, "is this worth the risk?". </p><p></p><p>At lower levels it seemed to work. At higher levels though they seem to have forgotten their previous caution now that the party cleric can bring them back. I haven't come up with a suitable house rule for this yet. I don't want to "nerf" the cleric's powers, but I do want them to avoid repeats of the almost TPK that happened the other night. It all could have been avoided if they'd just stopped and said to themselves "is releasing the big evil form its prison so we can try to destroy it really such a good idea?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>As for wether or not she's pretty I can't really say. She's not my type, but she is very out going and flirtatious which can be some people's thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 964347, member: 1585"] [b]Re: On bringing in new PCs[/b] Actually, the reason I have this house rule is to keep players from hopping form PC to PC because of the way I was running this campaign. I asked them all to think long and hard before we started what they'd like to play. I wanted the characters at a lower level to look at death as something more than "quick find a high level cleric!" I wanted them to think things through before they drew their weapons and say, "is this worth the risk?". At lower levels it seemed to work. At higher levels though they seem to have forgotten their previous caution now that the party cleric can bring them back. I haven't come up with a suitable house rule for this yet. I don't want to "nerf" the cleric's powers, but I do want them to avoid repeats of the almost TPK that happened the other night. It all could have been avoided if they'd just stopped and said to themselves "is releasing the big evil form its prison so we can try to destroy it really such a good idea?" :p As for wether or not she's pretty I can't really say. She's not my type, but she is very out going and flirtatious which can be some people's thing. ;) [/QUOTE]
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