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[rant] My DM is taking his toys and going home!
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<blockquote data-quote="Silveras" data-source="post: 1352655" data-attributes="member: 6271"><p>I sympathize -- my own situation is a close parallel. </p><p></p><p>A few months ago, I ended a campaign that was not working; the chief issue was a clash of styles between what I wanted to run and what the players wanted me to run. </p><p></p><p>Before the campaign, I asked the players how they wanted things to go.. how tightly they wanted the adventures connected to each other, and similar questions about the style and tone. The majority favored isolated dungeon-crawls with little or no connecting thread. </p><p></p><p>That was fine.. until one of the 4 made his character a mounted combat specialist. That did not exactly fit the "dungeon-delving" theme. The player making a Cleric in the party decided to worship the god of War, because that was the god who offered the specific combination of domains he wanted. Domains that, thematically, are generally offered by the monstrous gods of my homebrew pantheon. </p><p></p><p>The first adventure went fairly well, and the second was connected only by virtue of being located in the same area. I had dropped some hints during the first adventure that set up the second, but nothing major that would be a problem if they decided to go somewhere else. </p><p></p><p>The second adventure did not go so well. Perhaps I made too many assumptions about how they would view the setup, and did not provide enough clues for them to avoid making the catastrophic wrong decision. Of course, the catastrophically wrong decision is the one they chose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>We differed over how "obvious" their choice was. </p><p></p><p>To sum it up, one e-mail comment I received from one of the players after the campaign was underway was to the effect of "D&D should be like comics" and ' lots of combats with little or no thinking required to get from one to the next' (paraphrased, but near-enough to a quote). </p><p></p><p>It sounds like your (former) DM would suit my (former) players.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1352655, member: 6271"] I sympathize -- my own situation is a close parallel. A few months ago, I ended a campaign that was not working; the chief issue was a clash of styles between what I wanted to run and what the players wanted me to run. Before the campaign, I asked the players how they wanted things to go.. how tightly they wanted the adventures connected to each other, and similar questions about the style and tone. The majority favored isolated dungeon-crawls with little or no connecting thread. That was fine.. until one of the 4 made his character a mounted combat specialist. That did not exactly fit the "dungeon-delving" theme. The player making a Cleric in the party decided to worship the god of War, because that was the god who offered the specific combination of domains he wanted. Domains that, thematically, are generally offered by the monstrous gods of my homebrew pantheon. The first adventure went fairly well, and the second was connected only by virtue of being located in the same area. I had dropped some hints during the first adventure that set up the second, but nothing major that would be a problem if they decided to go somewhere else. The second adventure did not go so well. Perhaps I made too many assumptions about how they would view the setup, and did not provide enough clues for them to avoid making the catastrophic wrong decision. Of course, the catastrophically wrong decision is the one they chose. :( We differed over how "obvious" their choice was. To sum it up, one e-mail comment I received from one of the players after the campaign was underway was to the effect of "D&D should be like comics" and ' lots of combats with little or no thinking required to get from one to the next' (paraphrased, but near-enough to a quote). It sounds like your (former) DM would suit my (former) players. [/QUOTE]
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[rant] My DM is taking his toys and going home!
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