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[rant] My DM is taking his toys and going home!
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<blockquote data-quote="John Crichton" data-source="post: 1352699" data-attributes="member: 4779"><p>If he wants out, he got it. Sounds like there wasn't enough communication going on on his end and he has been thinking about leaving for quite some time. It happens and I've been there myself. Perhaps he wanted to do it a certain way, something happen and he lost the fire. I've been there, too.</p><p> </p><p>It sucks. I feel bad for your whole group and yourself.</p><p>I think prep is important but (my taste and style) doesn't have the 95/5% split. A homebrew could get me close to that but my breakdown is as such for a really good game:</p><p> </p><p>Me: 80%</p><p>60% Prep time: This includes going over rules, generating encounters, NPCs and the like.</p><p>20% Game time: I leave some blanks in my planning because I like the players to make choices that affect what will happen. Otherwise it is no fun for me. If I write the whole story, that will lead to problems with the game and with the players. Making things up on-the-fly and adjusting to the players is what makes the game really fun, for me.</p><p> </p><p>Players: 20%</p><p>The players have to give me something to work with. Give me some background, some quirks and some willingness to go along with things. I always say the the games that have been the most fun come from the players. They make me look good much of the time. Sure, I provide the arena and it is a ton of work but it's really easy for a player to mail it in for the night. You loose that 20% and the game can only be above average at best.</p></blockquote><p></p>
[QUOTE="John Crichton, post: 1352699, member: 4779"] If he wants out, he got it. Sounds like there wasn't enough communication going on on his end and he has been thinking about leaving for quite some time. It happens and I've been there myself. Perhaps he wanted to do it a certain way, something happen and he lost the fire. I've been there, too. It sucks. I feel bad for your whole group and yourself. I think prep is important but (my taste and style) doesn't have the 95/5% split. A homebrew could get me close to that but my breakdown is as such for a really good game: Me: 80% 60% Prep time: This includes going over rules, generating encounters, NPCs and the like. 20% Game time: I leave some blanks in my planning because I like the players to make choices that affect what will happen. Otherwise it is no fun for me. If I write the whole story, that will lead to problems with the game and with the players. Making things up on-the-fly and adjusting to the players is what makes the game really fun, for me. Players: 20% The players have to give me something to work with. Give me some background, some quirks and some willingness to go along with things. I always say the the games that have been the most fun come from the players. They make me look good much of the time. Sure, I provide the arena and it is a ton of work but it's really easy for a player to mail it in for the night. You loose that 20% and the game can only be above average at best. [/QUOTE]
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[rant] My DM is taking his toys and going home!
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