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[rant] My DM is taking his toys and going home!
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<blockquote data-quote="Arnwyn" data-source="post: 1353346" data-attributes="member: 7701"><p>I think you are going to have to realize that people change. He may have <em>thought</em> that he wanted a "roleplay intense" game, but realized when actually DMing that he didn't want it as much as he thought.</p><p></p><p>And that's fair - he even pointed out to you afterwards that he wasn't having any fun and why... so it's not like he's being unclear, IMO.</p><p></p><p>*shrug* I've heard of some DMs who can spend even less time, and still have fun (how often do you play? Weekly? Maybe he might have been better off running a game biweekly - a much more reasonable gaming time-frame, IMO - especially for those with careers and lives). Maybe the players are too demanding, and the time he's putting in isn't worth it to him? Nothing wrong with that, especially if he's not getting any payoff (in terms of fun). Adding in subplots, etc. created by players is a major time-burner... maybe the players weren't being supportive enough in their endeavors? Who knows? Without all the information as to the dynamics involved in your group, I can only guess (which, admittedly, is quite fun to do on messageboards during a slow day at work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>No, you can't.</p><p></p><p>Wishful thinking, IMO. ONe can never really know what one wants until you actually start playing (and especially, DMing). However, does this guy have a history of this? How much has he DMed in the past? If he's experienced, I can see your problem.</p><p></p><p>So, what's the problem? Why don't one of you guys DM? Just because someone leaves, doesn't mean suddenly no one else can run the game...</p><p></p><p>Hmmmm... I wonder why that could be?</p><p></p><p>I'm not sure if I have much sympathy (given the current info). If the DM quits, what's the big deal? Why can't another person do it? I don't get it.</p><p></p><p>I do really like what John Crichton says, above.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1353346, member: 7701"] I think you are going to have to realize that people change. He may have [i]thought[/i] that he wanted a "roleplay intense" game, but realized when actually DMing that he didn't want it as much as he thought. And that's fair - he even pointed out to you afterwards that he wasn't having any fun and why... so it's not like he's being unclear, IMO. *shrug* I've heard of some DMs who can spend even less time, and still have fun (how often do you play? Weekly? Maybe he might have been better off running a game biweekly - a much more reasonable gaming time-frame, IMO - especially for those with careers and lives). Maybe the players are too demanding, and the time he's putting in isn't worth it to him? Nothing wrong with that, especially if he's not getting any payoff (in terms of fun). Adding in subplots, etc. created by players is a major time-burner... maybe the players weren't being supportive enough in their endeavors? Who knows? Without all the information as to the dynamics involved in your group, I can only guess (which, admittedly, is quite fun to do on messageboards during a slow day at work ;)). No, you can't. Wishful thinking, IMO. ONe can never really know what one wants until you actually start playing (and especially, DMing). However, does this guy have a history of this? How much has he DMed in the past? If he's experienced, I can see your problem. So, what's the problem? Why don't one of you guys DM? Just because someone leaves, doesn't mean suddenly no one else can run the game... Hmmmm... I wonder why that could be? I'm not sure if I have much sympathy (given the current info). If the DM quits, what's the big deal? Why can't another person do it? I don't get it. I do really like what John Crichton says, above. [/QUOTE]
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[rant] My DM is taking his toys and going home!
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