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RANT - Obsession with Clerics
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2094542" data-attributes="member: 5143"><p>So far, I've noticed a tendancy to NEED a cleric unless the DM specifically designed the campaign around not having a cleric.</p><p></p><p>Fights tended to be:</p><p></p><p>Round 1</p><p>Fighter runs up, hits once.</p><p>Enemy does a full attack on the fighter doing 48 points of damage.</p><p>Fighter: "Ow, I have 93 hit points, that's more than half of them"</p><p>Rest of the party goes, variously missing, being useless or doing small amounts of damage.</p><p></p><p>Round 2</p><p>Fighter does a full attack on the enemy, leaving it at 8 hit points.</p><p>Enemy does a full attack with one crit, fighter dies.</p><p></p><p>With a cleric that same battle tended to be exactly the same but add during round 1: Cleric casts a Cure Critical Wounds on the fighter and the second round replace "fighter dies" with "the rest of the party does the 8 points killing the enemy".</p><p></p><p>Even with other characters attempting to play the role of healer it was normally never enough. Even if they got lucky and survived that combat, they'd open the next door with less than half the hit points of the fighter or they'd have enough potions and scrolls that they'd be at full but they would get unlucky and the enemy would kill them this time. Even if you had a ranger run up to the fighter first round and use a Wand of Cure Light Wounds on the fighter, it normally wasn't enough to heal him. The fighter would take so much damage you'd need to cure him for 20+ each round in order to keep him alive.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2094542, member: 5143"] So far, I've noticed a tendancy to NEED a cleric unless the DM specifically designed the campaign around not having a cleric. Fights tended to be: Round 1 Fighter runs up, hits once. Enemy does a full attack on the fighter doing 48 points of damage. Fighter: "Ow, I have 93 hit points, that's more than half of them" Rest of the party goes, variously missing, being useless or doing small amounts of damage. Round 2 Fighter does a full attack on the enemy, leaving it at 8 hit points. Enemy does a full attack with one crit, fighter dies. With a cleric that same battle tended to be exactly the same but add during round 1: Cleric casts a Cure Critical Wounds on the fighter and the second round replace "fighter dies" with "the rest of the party does the 8 points killing the enemy". Even with other characters attempting to play the role of healer it was normally never enough. Even if they got lucky and survived that combat, they'd open the next door with less than half the hit points of the fighter or they'd have enough potions and scrolls that they'd be at full but they would get unlucky and the enemy would kill them this time. Even if you had a ranger run up to the fighter first round and use a Wand of Cure Light Wounds on the fighter, it normally wasn't enough to heal him. The fighter would take so much damage you'd need to cure him for 20+ each round in order to keep him alive. [/QUOTE]
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