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RANT - Obsession with Clerics
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<blockquote data-quote="satori01" data-source="post: 2094883" data-attributes="member: 7859"><p>Frankly I do not think comparing a game with signifigant random elements to tightly scripted stories.</p><p></p><p>As a reader you know Conan was not going to die, despite whatever wound the grey ape would give to him in the dark dungeons of despair, he would always survive either due to his "tigerlike reflexes" or the incredible strength he had that would let him live through wounds that would "kill a lesser man".</p><p></p><p>In D&D Crits happen, saving throws are blown and people get disentergrated. With that said I have DM'd a group with the healing role being primarly performed by the Druid, and limited front line healings by the Paladin.</p><p></p><p>As long as someone has the cure spells on their list, wands and potions can take you a long way to working fine, and adds drama,(sometimes the Paladin or Druid have to stop whatever nefarious deeds they are doing to heal one of thier companions in the nick of time).</p><p></p><p>What I find hurts you without a cleric is lack of access to such spells as restoration or greater restoration, negative energy protection, death ward etc. These are the type of spells that I find are essential at the higher levels, were abillity damage is replaced with being turned to stone or outright death.</p></blockquote><p></p>
[QUOTE="satori01, post: 2094883, member: 7859"] Frankly I do not think comparing a game with signifigant random elements to tightly scripted stories. As a reader you know Conan was not going to die, despite whatever wound the grey ape would give to him in the dark dungeons of despair, he would always survive either due to his "tigerlike reflexes" or the incredible strength he had that would let him live through wounds that would "kill a lesser man". In D&D Crits happen, saving throws are blown and people get disentergrated. With that said I have DM'd a group with the healing role being primarly performed by the Druid, and limited front line healings by the Paladin. As long as someone has the cure spells on their list, wands and potions can take you a long way to working fine, and adds drama,(sometimes the Paladin or Druid have to stop whatever nefarious deeds they are doing to heal one of thier companions in the nick of time). What I find hurts you without a cleric is lack of access to such spells as restoration or greater restoration, negative energy protection, death ward etc. These are the type of spells that I find are essential at the higher levels, were abillity damage is replaced with being turned to stone or outright death. [/QUOTE]
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