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[Rant] Oh. My. God. He said no!
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<blockquote data-quote="Larry Fitz" data-source="post: 627388" data-attributes="member: 3949"><p>The following should NOT be considered as viable options:</p><p></p><p>1.) Kill him</p><p></p><p>2.) Apologize for killing the characters that died and congtratulate him on his forthright approach and clarity of thought.</p><p></p><p>3.) Dock his character 8 points of Charisma for being a horse's patootie.</p><p></p><p>4.) Wear a t-shirt with the names of as many mass murderers on it as you can think of, written in crayon, with yours in there as well. Ask him if he's really sure they aren't dead, and keep asking without responding to anything he or any of the other players say.</p><p></p><p>5.) Hire a singing telegram to deliver the following message:</p><p></p><p>"Roses are red,</p><p>Oak trees are stout,</p><p>you couldn't play nice,</p><p>So I kicked your butt out."</p><p></p><p>6.) Call him 'Blackleaf' from now on. In-game and out.</p><p></p><p>7.) Using a can of charcoal starting fluid spell the letters N-O on his character sheet and light them up, then comment how much you loved the movie "The Crow".</p><p></p><p>8.) Blame Piratecat... on second thought, maybe you can do that one....</p><p></p><p>9.) Have him DM the group for a year, during which you do your best to play in the same juvenile manner that he's been playing.... while dressed as a clown (this one is better if you can get every player to dress as a clown and never make any reference to it, nor acknowledge any reference to it by him)</p><p></p><p>10.) Convince to play in one of MY campaigns....</p><p></p><p>The following might be something you could do:</p><p></p><p>Explain that without risks the challenge is gone andyou might as well all sit around and just talk, rather than roll dice. There is risk inherent in the game and your job as GM is to present challenges to the group while all of you together tell an interesting and exciting story. Meta-gaming detracts from all of that for everyone. Apologize to him for not pointing out that his using the OOG rationale to convince the others to go back was not appropriate and resulted in the character deaths. Understand that as DM is your responsibility to let players know when they cross the line, you failed in that responsibility when he started telling the other players "Let's go, he won't kill us..." You should have told him, "I'm not going to fudge any rolls, in fact I'll roll them all in front of all of you, telling you in advance what the bad guys need to hit you, however the dice roll is what will happen." At that point the other players would have realized the folly of listening to him and if anyone went backl it would have just been him... and probably worth killing him if he did....</p><p></p><p></p><p>Or....</p><p></p><p>Just kick his butt out.</p><p></p><p></p><p></p><p></p><p>10.)</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 627388, member: 3949"] The following should NOT be considered as viable options: 1.) Kill him 2.) Apologize for killing the characters that died and congtratulate him on his forthright approach and clarity of thought. 3.) Dock his character 8 points of Charisma for being a horse's patootie. 4.) Wear a t-shirt with the names of as many mass murderers on it as you can think of, written in crayon, with yours in there as well. Ask him if he's really sure they aren't dead, and keep asking without responding to anything he or any of the other players say. 5.) Hire a singing telegram to deliver the following message: "Roses are red, Oak trees are stout, you couldn't play nice, So I kicked your butt out." 6.) Call him 'Blackleaf' from now on. In-game and out. 7.) Using a can of charcoal starting fluid spell the letters N-O on his character sheet and light them up, then comment how much you loved the movie "The Crow". 8.) Blame Piratecat... on second thought, maybe you can do that one.... 9.) Have him DM the group for a year, during which you do your best to play in the same juvenile manner that he's been playing.... while dressed as a clown (this one is better if you can get every player to dress as a clown and never make any reference to it, nor acknowledge any reference to it by him) 10.) Convince to play in one of MY campaigns.... The following might be something you could do: Explain that without risks the challenge is gone andyou might as well all sit around and just talk, rather than roll dice. There is risk inherent in the game and your job as GM is to present challenges to the group while all of you together tell an interesting and exciting story. Meta-gaming detracts from all of that for everyone. Apologize to him for not pointing out that his using the OOG rationale to convince the others to go back was not appropriate and resulted in the character deaths. Understand that as DM is your responsibility to let players know when they cross the line, you failed in that responsibility when he started telling the other players "Let's go, he won't kill us..." You should have told him, "I'm not going to fudge any rolls, in fact I'll roll them all in front of all of you, telling you in advance what the bad guys need to hit you, however the dice roll is what will happen." At that point the other players would have realized the folly of listening to him and if anyone went backl it would have just been him... and probably worth killing him if he did.... Or.... Just kick his butt out. 10.) [/QUOTE]
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