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[Rant] Oh. My. God. He said no!
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<blockquote data-quote="mythusmage" data-source="post: 627492" data-attributes="member: 571"><p>First, Bob goes. Let everybody know that when (if ever) Bob is ready to act like an adult, he can come back. Whether the others wish to associate with him outside the game is entirely up to them.</p><p></p><p>Second, establish your DMing philosophy from the get-go. Make sure they know what sort of game they're getting into. For mine read on...</p><p></p><p>"I am not fair. I am honest. Adventuring is a dangerous business, one that can kill you if you act foolishly. Play your character the best you can and you will have a better chance of surviving, and possibly prevailing. No matter how powerful an opponent is, there is always a way to beat him. If taking him on toe-to-toe is suicidal, find another way. Never limit your options. I award XP for <em>besting</em> the villain, so don't think you have to kill every bad guy you run across.</p><p></p><p>"Get to know the people you meet on your journeys. Make friends, enlist allies. Learn the laws and customs of the land, sometimes an arrest can work better than a climatic fight. Sometimes you can do more with negotiations than with a <em>Fireball</em>. Don't worry about excitement and good, rousing brawls, you'll find enough to keep you satisfied.</p><p></p><p>"I do take prisoners. My races, even the 'evil' ones do have a (sometimes rough) code of honor. I play my beasts etc. as they would behave in the real world, or would if they existed. So if you get yourself killed by that mother displacer beast, it's odds on that it's <em>your</em> fault.</p><p></p><p>"So play smart, be aware of your surroundings, and avoid situations you know are hopeless, and you should have a long and successful career.</p><p></p><p>"Above all remember, the DM <em>is</em> out to get you.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />"</p></blockquote><p></p>
[QUOTE="mythusmage, post: 627492, member: 571"] First, Bob goes. Let everybody know that when (if ever) Bob is ready to act like an adult, he can come back. Whether the others wish to associate with him outside the game is entirely up to them. Second, establish your DMing philosophy from the get-go. Make sure they know what sort of game they're getting into. For mine read on... "I am not fair. I am honest. Adventuring is a dangerous business, one that can kill you if you act foolishly. Play your character the best you can and you will have a better chance of surviving, and possibly prevailing. No matter how powerful an opponent is, there is always a way to beat him. If taking him on toe-to-toe is suicidal, find another way. Never limit your options. I award XP for [i]besting[/i] the villain, so don't think you have to kill every bad guy you run across. "Get to know the people you meet on your journeys. Make friends, enlist allies. Learn the laws and customs of the land, sometimes an arrest can work better than a climatic fight. Sometimes you can do more with negotiations than with a [i]Fireball[/i]. Don't worry about excitement and good, rousing brawls, you'll find enough to keep you satisfied. "I do take prisoners. My races, even the 'evil' ones do have a (sometimes rough) code of honor. I play my beasts etc. as they would behave in the real world, or would if they existed. So if you get yourself killed by that mother displacer beast, it's odds on that it's [i]your[/i] fault. "So play smart, be aware of your surroundings, and avoid situations you know are hopeless, and you should have a long and successful career. "Above all remember, the DM [i]is[/i] out to get you.:)" [/QUOTE]
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[Rant] Oh. My. God. He said no!
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