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[Rant] Oh. My. God. He said no!
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<blockquote data-quote="Forrester" data-source="post: 632833" data-attributes="member: 1279"><p><strong>Re: Why leave it to the group?</strong></p><p></p><p></p><p></p><p>In my experience, the DM does 70%-90% of the work in the campaign. Thus, the DM should have 70%-90% of the say in how the campaign is structured. If you've got a sucker DM that's willing to do all the work while you just throw out orders to him, then hey, good for you. </p><p></p><p>But with me . . . well, once Bob decided that he was actually the DM ("No, they're not dead. No one is dead. I refuse to play until their characters come back") the issue would have been resolved pretty f'ing fast. Either I'm the DM, and Bob is OUT, or someone else can DM. No way in hell I'm going to put 80% of the work into the campaign and then have my decisions countermanded by some little tin dictator. </p><p></p><p></p><p></p><p>Better to reign in hell than serve in heaven. Or something like that. DM'ing isn't a "privilege" that snotty players grant to you, conditioned on whether their every whim gets met. DM'ing is a helluva lot of work. The prep-time can be staggering. And frankly, most players are grateful -- they wouldn't want to invest the time you do. </p><p></p><p>Obviously, the group could side with Bob . . . which would mean IMO that someone else can DM. But there is NO excuse for Bob's behavior -- you don't demand that the DM hit the reset button or refuse to continue to play, after metagaming the party back into a fatal combat. Talk about a complete lack of respect. </p><p></p><p>Bob's got some serious issues, as far as I can tell, and I see little point in giving him another chance as a player unless this is all a tight-knit group of friends. Like I said before, he's 100% wanker. If you're lucky, he'll drop down to 50%. Do you want to game with a 50% wanker? Why? </p><p></p><p></p><p></p><p>I can't disagree with this, though . . . unless it ends up keeping Bob in the group, putting the DM at further risk of Bob's wankerosity. The DM should have 80% of the power. Making it seem like you care about the opinions of the players, though . . . well, there's nothing wrong with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 632833, member: 1279"] [b]Re: Why leave it to the group?[/b] In my experience, the DM does 70%-90% of the work in the campaign. Thus, the DM should have 70%-90% of the say in how the campaign is structured. If you've got a sucker DM that's willing to do all the work while you just throw out orders to him, then hey, good for you. But with me . . . well, once Bob decided that he was actually the DM ("No, they're not dead. No one is dead. I refuse to play until their characters come back") the issue would have been resolved pretty f'ing fast. Either I'm the DM, and Bob is OUT, or someone else can DM. No way in hell I'm going to put 80% of the work into the campaign and then have my decisions countermanded by some little tin dictator. Better to reign in hell than serve in heaven. Or something like that. DM'ing isn't a "privilege" that snotty players grant to you, conditioned on whether their every whim gets met. DM'ing is a helluva lot of work. The prep-time can be staggering. And frankly, most players are grateful -- they wouldn't want to invest the time you do. Obviously, the group could side with Bob . . . which would mean IMO that someone else can DM. But there is NO excuse for Bob's behavior -- you don't demand that the DM hit the reset button or refuse to continue to play, after metagaming the party back into a fatal combat. Talk about a complete lack of respect. Bob's got some serious issues, as far as I can tell, and I see little point in giving him another chance as a player unless this is all a tight-knit group of friends. Like I said before, he's 100% wanker. If you're lucky, he'll drop down to 50%. Do you want to game with a 50% wanker? Why? I can't disagree with this, though . . . unless it ends up keeping Bob in the group, putting the DM at further risk of Bob's wankerosity. The DM should have 80% of the power. Making it seem like you care about the opinions of the players, though . . . well, there's nothing wrong with that ;). [/QUOTE]
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