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rant on d20 part 2
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<blockquote data-quote="Hammerhead" data-source="post: 264563" data-attributes="member: 73"><p>I have Alternity, I disagree with many of your points.</p><p></p><p>First of all, your comment about equipment in Alternity seems off. Compare a guy with a PL 8 Ablative jacket with some extra batteries armed with a bantam star loads and the launcher with a dude with the PL 0 sharpened stick. Umm yeah, equipment isn't critical. As far as more modern and futuristic settings go, money is power, because it buys all kinds of manufactured goods. Items wouldn't be as important in a medieval setting, but there's still a world of difference between plate and leather.</p><p></p><p>As far as upping the numbes goes, the only difference is that people want to roll low. Characters could still buy up their skills. How is having a 24/12/6 Blade score different from having a +18 attack bonus?</p><p></p><p>And the way armor reduces damage is part of the problem with Alternity. It's better to score good hits against armored foes, because the amazing hits, doing a reduced amount of mortals, will probably cause no primary damage. It's better not to score the best hit possible, for some foolish reason. And even a moderate amount of armor can cause fights to take forever. </p><p></p><p>However, I do agree that the stun/wound/mortal system was an excellent comprimise between realism and heroism.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 264563, member: 73"] I have Alternity, I disagree with many of your points. First of all, your comment about equipment in Alternity seems off. Compare a guy with a PL 8 Ablative jacket with some extra batteries armed with a bantam star loads and the launcher with a dude with the PL 0 sharpened stick. Umm yeah, equipment isn't critical. As far as more modern and futuristic settings go, money is power, because it buys all kinds of manufactured goods. Items wouldn't be as important in a medieval setting, but there's still a world of difference between plate and leather. As far as upping the numbes goes, the only difference is that people want to roll low. Characters could still buy up their skills. How is having a 24/12/6 Blade score different from having a +18 attack bonus? And the way armor reduces damage is part of the problem with Alternity. It's better to score good hits against armored foes, because the amazing hits, doing a reduced amount of mortals, will probably cause no primary damage. It's better not to score the best hit possible, for some foolish reason. And even a moderate amount of armor can cause fights to take forever. However, I do agree that the stun/wound/mortal system was an excellent comprimise between realism and heroism. [/QUOTE]
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