Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rant on d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Atreus" data-source="post: 228455" data-attributes="member: 3173"><p>Vturlough,</p><p></p><p>I think your 'problems' with the system can all be resolved by rule zero. Every single one of them.</p><p></p><p>The rules in the book are a guideline, they are suggestions, a stick by which to measure things, and provide a baseline from which YOU can change things as you like.</p><p></p><p>If you don't like the class based system, abolish it. I believe d20 CoC uses a class-less system. Adapt it to d20 DnD, it should be easy becuse their both d20.</p><p></p><p>About 'balance', well in your campaign, you can bloody well do as you please. If you want some races to have benifits without any weaknesses, then just put em in. Absoultly nothing is stopping you.</p><p></p><p>The items issue thing is a guideline. If your characters have fewer items than is 'typical' as defined by the core rules, then the DM needs to understand this when they are looking thru the monster manual. The Challange Ratings will be much less useful of a unit of measure. The oposite is also true. You can give your 1st level characters +5 great swords of flaming doom and ultimate destruction all you want, but those CR 1 monsters are just not going to be all that challanging, and yes you can bloody well have them fight CR 1 monsters just because every fight isn't always 'challanging'.</p><p></p><p>On skills, if your the DM, and somebody gets 34 when they need a 35, just rule zero it and declare it an 'almost success' and decide what happens.</p><p></p><p>This 'upping the numbers' you speak of is supposed to represent your characters facing tougher and more 'heroic' challanges. Low level adventures would challanged to climb a high wall on the hobgoblin fort belonging to Goomba the local hobgoblin cheiftan, epic level adventures would be in situations that would call for them to scale a 3 mile high tower of glass of a demon lord, while it was raining oil, and don't forget the gale-force winds.</p><p></p><p>After climbing the tower of glass, said adventures would view climbing the wall to a hobgoblins fortress as easy as pai. They are soooo good at climbing that it is unthinkable that they wouldn't be able to do it. Something that was DC 15 should always be DC 15, but characters with a +30 mod to their rolls wouldn't be wasting time on a DC 15 (well they could, it just wouldn't be very fun).</p><p></p><p>As for your never encountering something you couldn't do, you must not get out much or challange yourself. There are pently of 'real life' things that there is no way an inexperianced person could do them. You might be able to aim and fire a rifle and hit a target and have it be moderatly challanging. The challange of hitting that target with a rifle would be down right simplistic to somebody who has enough skill with a rifle to hit targets while firing from a helicopter. Thats the diffrence between requring a 10 to hit and requiring a 100 to hit.</p><p></p><p>As for AC and HPs, they are an abstraction. </p><p></p><p>High AC means a high ability to evade and to absorb/deflect damage. Rolling low to hit a guy in full plate means that your attack just wasn't well enough executed to do jack. You didn't dint the armor, your hammer swing, while potentially dangerous, was effectively negated when it glanced off the angled plates of the armor and had the majority of the force of the blow distributed out across a larger area via virtue of the armors design. But it still is an abstraction.</p><p></p><p>High HPs represent high resistance to pain, suffering, stay concious, minimize injury, etc. Hitting a 20th level fighter with a hammer isn't like hitting a 1st level fighter with a hammer. The 20th level fighter is a master at melee and tough as nails, and his high HPs reflect his ability to that hit into a glancing blow and having a threashold for pain that is so high that it does not even give him pause. A 1st level fighter would be clobberd by that same hammer blow because he just does not have the skill experiance that a 20th level fighter does.</p><p></p><p>If you want every little gory detail, add them. I wouldn't find it fun, I'd rather have a simple little number and some good verbal discriptions by the DM than having every fight require that I know every detail of some long and involved grizzly accounting system that takes hours to resolve the effects of being hit in the head with a rock.</p><p></p><p>"You were hit in the head by a rock. It hurt. Lose 1 hp". I really don't need, or want, any more detail than that.</p><p></p><p>As for CR, use rule zero. Orcs in the MM don't come with daggers, use some common sense and adjust accrodinly.</p><p></p><p>Sigh, enough of my counter-rant.</p></blockquote><p></p>
[QUOTE="Atreus, post: 228455, member: 3173"] Vturlough, I think your 'problems' with the system can all be resolved by rule zero. Every single one of them. The rules in the book are a guideline, they are suggestions, a stick by which to measure things, and provide a baseline from which YOU can change things as you like. If you don't like the class based system, abolish it. I believe d20 CoC uses a class-less system. Adapt it to d20 DnD, it should be easy becuse their both d20. About 'balance', well in your campaign, you can bloody well do as you please. If you want some races to have benifits without any weaknesses, then just put em in. Absoultly nothing is stopping you. The items issue thing is a guideline. If your characters have fewer items than is 'typical' as defined by the core rules, then the DM needs to understand this when they are looking thru the monster manual. The Challange Ratings will be much less useful of a unit of measure. The oposite is also true. You can give your 1st level characters +5 great swords of flaming doom and ultimate destruction all you want, but those CR 1 monsters are just not going to be all that challanging, and yes you can bloody well have them fight CR 1 monsters just because every fight isn't always 'challanging'. On skills, if your the DM, and somebody gets 34 when they need a 35, just rule zero it and declare it an 'almost success' and decide what happens. This 'upping the numbers' you speak of is supposed to represent your characters facing tougher and more 'heroic' challanges. Low level adventures would challanged to climb a high wall on the hobgoblin fort belonging to Goomba the local hobgoblin cheiftan, epic level adventures would be in situations that would call for them to scale a 3 mile high tower of glass of a demon lord, while it was raining oil, and don't forget the gale-force winds. After climbing the tower of glass, said adventures would view climbing the wall to a hobgoblins fortress as easy as pai. They are soooo good at climbing that it is unthinkable that they wouldn't be able to do it. Something that was DC 15 should always be DC 15, but characters with a +30 mod to their rolls wouldn't be wasting time on a DC 15 (well they could, it just wouldn't be very fun). As for your never encountering something you couldn't do, you must not get out much or challange yourself. There are pently of 'real life' things that there is no way an inexperianced person could do them. You might be able to aim and fire a rifle and hit a target and have it be moderatly challanging. The challange of hitting that target with a rifle would be down right simplistic to somebody who has enough skill with a rifle to hit targets while firing from a helicopter. Thats the diffrence between requring a 10 to hit and requiring a 100 to hit. As for AC and HPs, they are an abstraction. High AC means a high ability to evade and to absorb/deflect damage. Rolling low to hit a guy in full plate means that your attack just wasn't well enough executed to do jack. You didn't dint the armor, your hammer swing, while potentially dangerous, was effectively negated when it glanced off the angled plates of the armor and had the majority of the force of the blow distributed out across a larger area via virtue of the armors design. But it still is an abstraction. High HPs represent high resistance to pain, suffering, stay concious, minimize injury, etc. Hitting a 20th level fighter with a hammer isn't like hitting a 1st level fighter with a hammer. The 20th level fighter is a master at melee and tough as nails, and his high HPs reflect his ability to that hit into a glancing blow and having a threashold for pain that is so high that it does not even give him pause. A 1st level fighter would be clobberd by that same hammer blow because he just does not have the skill experiance that a 20th level fighter does. If you want every little gory detail, add them. I wouldn't find it fun, I'd rather have a simple little number and some good verbal discriptions by the DM than having every fight require that I know every detail of some long and involved grizzly accounting system that takes hours to resolve the effects of being hit in the head with a rock. "You were hit in the head by a rock. It hurt. Lose 1 hp". I really don't need, or want, any more detail than that. As for CR, use rule zero. Orcs in the MM don't come with daggers, use some common sense and adjust accrodinly. Sigh, enough of my counter-rant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant on d20
Top