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<blockquote data-quote="Henry" data-source="post: 228946" data-attributes="member: 158"><p>Turlough, you must kill the Doctor!</p><p></p><p>er.... sorry, wrong place.</p><p></p><p>Actually, many points you cover as weaknesses, I see as strengths. Classes and levels are still quite modular enough to allow most any character concept you want to allow, while still balancing the respective power of a party and making it a manageable concept for a DM to grasp.</p><p></p><p>I know GURPS quite well as a system, for instance, and there is NO parity between a 100 point character who has spent most of his points on drinking, carousing, and photography, and one who has spent 100 points on knowing the intimacies of all firearms from flintlocks to caseless OICW's. Between these two extremes are a range of subtleties that you have a difficult time as a GM judging - in D&D, all classes and levels are balanced with one another, and a 5th level bard has just as important a role to play in combat as a 5th level fighter. Minor errors aside, this holds true across the entire range of eleven classes.</p><p></p><p>Hit points, while VERY abstract, are also simple, and what you lose in accuracy, you make up for in cinematicity and simplicity. RYan Dancey himself has said before that we really need a better system than hit points, and has also said if anyone has an alternative that is both simple and accurate, then they should make a fortune publishing as an OGL system, and sharing it with the community at large. Criticisms are not helpful unless also accompanied by an alternative to make the criticized thing better.</p></blockquote><p></p>
[QUOTE="Henry, post: 228946, member: 158"] Turlough, you must kill the Doctor! er.... sorry, wrong place. Actually, many points you cover as weaknesses, I see as strengths. Classes and levels are still quite modular enough to allow most any character concept you want to allow, while still balancing the respective power of a party and making it a manageable concept for a DM to grasp. I know GURPS quite well as a system, for instance, and there is NO parity between a 100 point character who has spent most of his points on drinking, carousing, and photography, and one who has spent 100 points on knowing the intimacies of all firearms from flintlocks to caseless OICW's. Between these two extremes are a range of subtleties that you have a difficult time as a GM judging - in D&D, all classes and levels are balanced with one another, and a 5th level bard has just as important a role to play in combat as a 5th level fighter. Minor errors aside, this holds true across the entire range of eleven classes. Hit points, while VERY abstract, are also simple, and what you lose in accuracy, you make up for in cinematicity and simplicity. RYan Dancey himself has said before that we really need a better system than hit points, and has also said if anyone has an alternative that is both simple and accurate, then they should make a fortune publishing as an OGL system, and sharing it with the community at large. Criticisms are not helpful unless also accompanied by an alternative to make the criticized thing better. [/QUOTE]
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