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<blockquote data-quote="Jackcarter" data-source="post: 230892" data-attributes="member: 1651"><p><strong>HPs = toughness. The end</strong></p><p></p><p>I wonder how many are comfortable with equating hps with toughness/damage resistance/whatnot? I know I am. I'm very comfortable with the notion that higher leveled people get physically tougher, i.e., bones strengthen, skin becomes armorlike, et al. While 3e's called a fantasy gaming, it's more apt to call it a super-hero gaming in fantasy setting. Seen in that light, it shouldn't be too much of a cognitive leap.</p><p></p><p>I used to routinely describe people with arrows sticking out, sword cuts, and other impossible physicalities. There even was one humorous instance when a high-leveled fighter had to be guillotined three times before his neck rolled off (he survived coup de gracex3); I told the party that his neck was so thick and trunk-like, even the guillotine couldn't cut it off with one blow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When hps = toughness, it solves many problems that otherwise get sticky. As in when someone covers a bomb with his body to protect others. If that bomb (let's say a primitive trap doing 6d10 damage) only scratches a 300 hp 20th level barb, how are you really going to explain that away? That the barb knew the *correct* way to cradle a bomb? I think not.</p><p></p><p>Anyway, my advice is--go with the simple. It'll save a lot of rationalizations and headaches.</p></blockquote><p></p>
[QUOTE="Jackcarter, post: 230892, member: 1651"] [b]HPs = toughness. The end[/b] I wonder how many are comfortable with equating hps with toughness/damage resistance/whatnot? I know I am. I'm very comfortable with the notion that higher leveled people get physically tougher, i.e., bones strengthen, skin becomes armorlike, et al. While 3e's called a fantasy gaming, it's more apt to call it a super-hero gaming in fantasy setting. Seen in that light, it shouldn't be too much of a cognitive leap. I used to routinely describe people with arrows sticking out, sword cuts, and other impossible physicalities. There even was one humorous instance when a high-leveled fighter had to be guillotined three times before his neck rolled off (he survived coup de gracex3); I told the party that his neck was so thick and trunk-like, even the guillotine couldn't cut it off with one blow. :) When hps = toughness, it solves many problems that otherwise get sticky. As in when someone covers a bomb with his body to protect others. If that bomb (let's say a primitive trap doing 6d10 damage) only scratches a 300 hp 20th level barb, how are you really going to explain that away? That the barb knew the *correct* way to cradle a bomb? I think not. Anyway, my advice is--go with the simple. It'll save a lot of rationalizations and headaches. [/QUOTE]
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