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<blockquote data-quote="MutantHamster" data-source="post: 234850" data-attributes="member: 5259"><p>Classes - Classes are fine but I don't like a system where classes can't be replicated through special abilities. For example, no one else, not even the fighter with his many feats, can be as good of an unarmed fighter as a monk. Why not? Why do I still *HAVE* to be a monk to get better unarmed damage? Sure, the odd feat here and there might up me a die or two, but nothing to compare to the monk. This doesn't even talk about his special abilities.</p><p></p><p>Are you really stupid? You know you can multiclass. Just think of taking levels in monk as fist training, since you cant seem to grasp classes. Besides wich, there are numerous prestige classes</p><p></p><p>"Game Balance" - Things work differently. That's just the way it is. While I don't want to have a race that has +6 to all attributes, having choices that give bonuses without penalties would be nice. In 2E, with the increased level limits, there was sometimes little reason to be human, except for role playing. I still had more than 66% human characters in the group because that's what the guys wanted to role play. That was their character. In general, though, "game balance" can't happen because at some point, the classes will be good in their area and no one else can touch them. Would anyone consider having a wizard fight a fighter? Yes, part of a wizard's abilities are spells and ignoring them isn't fair to the wizard. The point is, that given the circumstances, the fighter has the advantage.</p><p></p><p>What???..... What do you mean ignoring spells isnt fair? I dont understand the question....</p><p></p><p>Items - WHY IS THE EMPHASIS ON ITEMS? Why isn't it on the character? Why is it that, as shown by money for characters of higher than 2nd level, a character MUST have a certain gold amount of items after 1st level? What does that say about the system? Why can't we have a system that allows me to have a character who inheirited his father's magical sword and not have it ruin "balance". </p><p></p><p>Since when MUST a character have a certain amount of gold in items after first level? WHat book are you reading from?</p><p></p><p>Skills - I personally don't like black and white, hit or miss skills. There is too much subjectivity in them. I mean, if a character has a +25 in something and rolls a 34 but needed a 35, they still notice nothing? (or whatever?) That is higher than probably a 10th level character can get and yet they still didn't notice something?!?? </p><p></p><p>Yeah they noticed something, they just didnt notice the DC 35 thing because like a +25 bonus a DC 35 is also VERY HIGH!! Nobody said skills were black and white, didnt you read about degrees of success and failure?</p><p></p><p>"upping the numbers" - I was worried about it with Deities and Demigods and it seems to be continuing with Epic Level stuff. The numbers just go up. Want to challenge your 21st level characters? Make the DC be 50! Want to have more powerful items? Up the total bonus from 10 to 25! Want to have creatures to challenge them? Give them ACs of 100 and +125 to hit! GIVE ME A BREAK! I take a very simple approach when assigning a DC. Can ANY class/race do this? Do you need to be experienced to do it? If the answer is yes and then no, the DC should be easy. Not higher! I know it is corny but I have yet to find myself facing things in life that I can't handle. Having said that, what happens when suddenly something that was a DC of 15 becomes a 40?!?? </p><p></p><p>Where did you read this, cuz I have to agree its retarded...</p><p></p><p>AC - Armor was created to reduce damage, not make it harder to hit. Yes, you can nit pick this and say an actual hit is when it does damage. What? So, the big guy with the hammer who hit the guy in full plate didn't roll high enough to wound him? That dent in the breastplate doesn't mean anything? </p><p></p><p>The dent in the Breast Plate is damage ya moron! The glancing blow off his shoulder is a near miss. Every time you hit someone you dont bust his armor!</p><p></p><p>More on AC: I have to agree that the AC system is somewhat flawed, a dont like the way they combine Dex and Armor into one Stat that is compared against a melee and ranged attack. It would make more since to have armor reduce damage like you said, but the AC System as is isnt as flawed as you implied.</p><p></p><p>About HP: The HP system is fairly flawed in that, a 10th level rogue could easily be imagined in real life and should be harder to kill than a normal pperson, but it could take up to around 20 arrows to kill them. Generally no matter how experienced you are, most humans arent gonna survie more than about 7 arrows. The HP system is flawed but will have to do until some miraculous new system comes up (I tried the d6 thing with the levels of helathiness and that doesnt really work well either)</p></blockquote><p></p>
[QUOTE="MutantHamster, post: 234850, member: 5259"] Classes - Classes are fine but I don't like a system where classes can't be replicated through special abilities. For example, no one else, not even the fighter with his many feats, can be as good of an unarmed fighter as a monk. Why not? Why do I still *HAVE* to be a monk to get better unarmed damage? Sure, the odd feat here and there might up me a die or two, but nothing to compare to the monk. This doesn't even talk about his special abilities. Are you really stupid? You know you can multiclass. Just think of taking levels in monk as fist training, since you cant seem to grasp classes. Besides wich, there are numerous prestige classes "Game Balance" - Things work differently. That's just the way it is. While I don't want to have a race that has +6 to all attributes, having choices that give bonuses without penalties would be nice. In 2E, with the increased level limits, there was sometimes little reason to be human, except for role playing. I still had more than 66% human characters in the group because that's what the guys wanted to role play. That was their character. In general, though, "game balance" can't happen because at some point, the classes will be good in their area and no one else can touch them. Would anyone consider having a wizard fight a fighter? Yes, part of a wizard's abilities are spells and ignoring them isn't fair to the wizard. The point is, that given the circumstances, the fighter has the advantage. What???..... What do you mean ignoring spells isnt fair? I dont understand the question.... Items - WHY IS THE EMPHASIS ON ITEMS? Why isn't it on the character? Why is it that, as shown by money for characters of higher than 2nd level, a character MUST have a certain gold amount of items after 1st level? What does that say about the system? Why can't we have a system that allows me to have a character who inheirited his father's magical sword and not have it ruin "balance". Since when MUST a character have a certain amount of gold in items after first level? WHat book are you reading from? Skills - I personally don't like black and white, hit or miss skills. There is too much subjectivity in them. I mean, if a character has a +25 in something and rolls a 34 but needed a 35, they still notice nothing? (or whatever?) That is higher than probably a 10th level character can get and yet they still didn't notice something?!?? Yeah they noticed something, they just didnt notice the DC 35 thing because like a +25 bonus a DC 35 is also VERY HIGH!! Nobody said skills were black and white, didnt you read about degrees of success and failure? "upping the numbers" - I was worried about it with Deities and Demigods and it seems to be continuing with Epic Level stuff. The numbers just go up. Want to challenge your 21st level characters? Make the DC be 50! Want to have more powerful items? Up the total bonus from 10 to 25! Want to have creatures to challenge them? Give them ACs of 100 and +125 to hit! GIVE ME A BREAK! I take a very simple approach when assigning a DC. Can ANY class/race do this? Do you need to be experienced to do it? If the answer is yes and then no, the DC should be easy. Not higher! I know it is corny but I have yet to find myself facing things in life that I can't handle. Having said that, what happens when suddenly something that was a DC of 15 becomes a 40?!?? Where did you read this, cuz I have to agree its retarded... AC - Armor was created to reduce damage, not make it harder to hit. Yes, you can nit pick this and say an actual hit is when it does damage. What? So, the big guy with the hammer who hit the guy in full plate didn't roll high enough to wound him? That dent in the breastplate doesn't mean anything? The dent in the Breast Plate is damage ya moron! The glancing blow off his shoulder is a near miss. Every time you hit someone you dont bust his armor! More on AC: I have to agree that the AC system is somewhat flawed, a dont like the way they combine Dex and Armor into one Stat that is compared against a melee and ranged attack. It would make more since to have armor reduce damage like you said, but the AC System as is isnt as flawed as you implied. About HP: The HP system is fairly flawed in that, a 10th level rogue could easily be imagined in real life and should be harder to kill than a normal pperson, but it could take up to around 20 arrows to kill them. Generally no matter how experienced you are, most humans arent gonna survie more than about 7 arrows. The HP system is flawed but will have to do until some miraculous new system comes up (I tried the d6 thing with the levels of helathiness and that doesnt really work well either) [/QUOTE]
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