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<blockquote data-quote="ColonelHardisson" data-source="post: 235828" data-attributes="member: 363"><p>No, I didn't submit. I didn't have the time to devote to coming up with a proposal that I felt would be necessary.</p><p></p><p>Regarding hit points - I don't think that people who don't "get" the concept of hit points can't grasp it due to complexity or an inherent illogic. I think they simply refuse to "get" the concept because they don't like it. That's fine, but the whole argument has been beaten to death. d20 Star Wars introduced a different way of handling hit points by way of a type of wound system, but beyond that I don't know what people want. Critical hit charts? Is that what is needed? I'm sure a d20 publisher will get to it eventually if they haven't already. </p><p></p><p>But it seems that some actually want the core of d20 - D&D itself - to discard hit points and go to whatever system they prefer. It's not going to happen. I doubt it'll happen in a 4th edition, if there is one. There are probably millions of people out here who are perfectly happy with hit points. Those who aren't can House Rule a new system (or maybe convert the system from the 2e skills & powers book) or wait until a d20 publisher comes up with one - or switch to any of a number of games out there that don't use hit points (although they actually do, in a manner of speaking).</p><p></p><p>Regarding flawed logic - I think there is flawed logic in thinking that a game system will be able to ever achieve any kind of verisimilitude. For any concept I say is realistic and models something from the real world precisely, someone else will rail about how unrealistic that concept is, and vice versa. I see an inherent logic in hit points. I see an inherent logic in how armor is used in D&D. Criticals and the Star Wars Vitality/Wound system provide ways to modify the system without slowing down the game.</p><p></p><p>Regarding superior ways to handle the issue of hit points - a lot of people have pondered this over the years. Good, smart folk. The problem isn't rocket science. At the risk of sounding too conservative on the issue, I'll say that if there was really a way to perfectly handle hit points, someone would likely have hit on it by now. And, actually, they have - they designed new game systems, which were superior, to them. </p><p></p><p>I have no problem with people wanting to come up with variant ways to handle all these different issues - hit points, armor class, classes, Vancian magic, etc. What I'm reacting against is the possibility that a vocal faction could get the game changed fundamentally, in areas that I have no problems with. So I'm providing another viewpoint to help balance the discussion.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 235828, member: 363"] No, I didn't submit. I didn't have the time to devote to coming up with a proposal that I felt would be necessary. Regarding hit points - I don't think that people who don't "get" the concept of hit points can't grasp it due to complexity or an inherent illogic. I think they simply refuse to "get" the concept because they don't like it. That's fine, but the whole argument has been beaten to death. d20 Star Wars introduced a different way of handling hit points by way of a type of wound system, but beyond that I don't know what people want. Critical hit charts? Is that what is needed? I'm sure a d20 publisher will get to it eventually if they haven't already. But it seems that some actually want the core of d20 - D&D itself - to discard hit points and go to whatever system they prefer. It's not going to happen. I doubt it'll happen in a 4th edition, if there is one. There are probably millions of people out here who are perfectly happy with hit points. Those who aren't can House Rule a new system (or maybe convert the system from the 2e skills & powers book) or wait until a d20 publisher comes up with one - or switch to any of a number of games out there that don't use hit points (although they actually do, in a manner of speaking). Regarding flawed logic - I think there is flawed logic in thinking that a game system will be able to ever achieve any kind of verisimilitude. For any concept I say is realistic and models something from the real world precisely, someone else will rail about how unrealistic that concept is, and vice versa. I see an inherent logic in hit points. I see an inherent logic in how armor is used in D&D. Criticals and the Star Wars Vitality/Wound system provide ways to modify the system without slowing down the game. Regarding superior ways to handle the issue of hit points - a lot of people have pondered this over the years. Good, smart folk. The problem isn't rocket science. At the risk of sounding too conservative on the issue, I'll say that if there was really a way to perfectly handle hit points, someone would likely have hit on it by now. And, actually, they have - they designed new game systems, which were superior, to them. I have no problem with people wanting to come up with variant ways to handle all these different issues - hit points, armor class, classes, Vancian magic, etc. What I'm reacting against is the possibility that a vocal faction could get the game changed fundamentally, in areas that I have no problems with. So I'm providing another viewpoint to help balance the discussion. [/QUOTE]
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