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<blockquote data-quote="SableWyvern" data-source="post: 236921" data-attributes="member: 1008"><p>Someone mentioned earlier that what one person considers realistic, another has problems with. </p><p></p><p>Upper Krust stated:</p><p></p><p></p><p></p><p>However, such a method for determining damage/penetration is a gross oversimplification. How well armour is penetrated depends on how that energy is distributed; how much damage a bullet does depends on how it acts after entry. Does it tumble, fragment, or punch straight through?</p><p></p><p>I've scene ballistic professionals argue inteminably about the damage-dealing capablities of 7.62 vs the Australian Army's (relatively) new 5.56mm. Game designers certainly aren't equipped to make those kinds of decisions.</p><p></p><p>I'd love to see a game system that could effectively incorporate grazing fire and beaten zones. It aint gonna happen though (GDW's attempt with Traveller: The New Era was a nice idea, but poorly executed).</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 236921, member: 1008"] Someone mentioned earlier that what one person considers realistic, another has problems with. Upper Krust stated: However, such a method for determining damage/penetration is a gross oversimplification. How well armour is penetrated depends on how that energy is distributed; how much damage a bullet does depends on how it acts after entry. Does it tumble, fragment, or punch straight through? I've scene ballistic professionals argue inteminably about the damage-dealing capablities of 7.62 vs the Australian Army's (relatively) new 5.56mm. Game designers certainly aren't equipped to make those kinds of decisions. I'd love to see a game system that could effectively incorporate grazing fire and beaten zones. It aint gonna happen though (GDW's attempt with Traveller: The New Era was a nice idea, but poorly executed). [/QUOTE]
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