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<blockquote data-quote="The Sigil" data-source="post: 238648" data-attributes="member: 2013"><p><strong>Combat more deadly... the simple solution...</strong></p><p></p><p>I haven't examined the effects on game balance, but then, we're discussing the fact that we don't consider hp balanced to begin with, right?</p><p></p><p>It seems to me that a VERY simple and elegant way of making combat more deadly in a hurry is to make every successful hit do a little bit of Constitution damage - say, 1 point for a hit and 2 points for a critical hit. The Constitution damage suffered in this way (from combat) is healed normally with one notable exception - at the end of combat, when his wounds are bound and staunched, a character regains half the Constitution points he lost during the combat (round down).</p><p></p><p>This takes into account the fact that a bunch of little piddly hits do eventually add up and take their toll. Furthermore, it makes hits a lot more deadly. The 20th level fighter with a 14 Constitution and 200 hp takes a hit that does 1 point of damage, and he's down to... no, not 199 hp, but rather 179 hp (due to his Con bonus decreasing). If he takes 8 more "piddly" 1 point hits, he's lost 8 more hp directly to the hits, but has also lost another 80 hp due to Con loss... bringing him down under 100 hp (to 91).</p><p></p><p>I would also suggest that force effects (specifically Magic Missile) and probably all magical effects not deal this kind of damage - this is slash/bludgeon/pierce only. Otherwise a 6th-level sorcerer becomes ultra-deadly.</p><p></p><p>I think this makes combat much more deadly without requiring a major overhaul of the system. Thoughts?</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 238648, member: 2013"] [b]Combat more deadly... the simple solution...[/b] I haven't examined the effects on game balance, but then, we're discussing the fact that we don't consider hp balanced to begin with, right? It seems to me that a VERY simple and elegant way of making combat more deadly in a hurry is to make every successful hit do a little bit of Constitution damage - say, 1 point for a hit and 2 points for a critical hit. The Constitution damage suffered in this way (from combat) is healed normally with one notable exception - at the end of combat, when his wounds are bound and staunched, a character regains half the Constitution points he lost during the combat (round down). This takes into account the fact that a bunch of little piddly hits do eventually add up and take their toll. Furthermore, it makes hits a lot more deadly. The 20th level fighter with a 14 Constitution and 200 hp takes a hit that does 1 point of damage, and he's down to... no, not 199 hp, but rather 179 hp (due to his Con bonus decreasing). If he takes 8 more "piddly" 1 point hits, he's lost 8 more hp directly to the hits, but has also lost another 80 hp due to Con loss... bringing him down under 100 hp (to 91). I would also suggest that force effects (specifically Magic Missile) and probably all magical effects not deal this kind of damage - this is slash/bludgeon/pierce only. Otherwise a 6th-level sorcerer becomes ultra-deadly. I think this makes combat much more deadly without requiring a major overhaul of the system. Thoughts? --The Sigil [/QUOTE]
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