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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 240415" data-attributes="member: 1495"><p><strong>mmadsen--</strong></p><p></p><p>Something else that might be nice for future editions would be the ability to "dial in" (thanks <em>Fuzion</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) different settings in order to re-create just the feel you're after in a campaign--anything from grim and gritty to wild and wahoo.</p><p></p><p>Your comment about allowing players to choose BAB or APs over HPs got me thinking about it, though I think it would be better if this progression were fixed by the DM and held constant for all characters--otherwise it would be hard to present balanced adventures for your players.</p><p></p><p>For example, perhaps the DM would be able to choose between these options (amongst others) for a campaign...</p><p></p><p><strong>OPTION I (Sword and Sorcery)</strong></p><p></p><p>CLASS: BAB/AC/HP</p><p></p><p>Fighter: +1/+1/+3</p><p></p><p>Cleric: +.75/+.75/+2</p><p></p><p>Rogue: +.75/+.75/+1</p><p></p><p>Wizard: +.5/+.5/+0</p><p></p><p>(Starting HP=CON)</p><p></p><p><strong>OPTION II (High Fantasy)</strong></p><p></p><p>(As current system)</p><p></p><p>A method could also be presented to convert monsters and spells between the various options. For example, monsters using option I would have their AC improved by an amount equal to their HD, while their HPs would be equal to 10 plus 2 times their HD (assuming a d8 HD as for the Cleric above).</p><p></p><p>Note: I'm not advocating the use of the above numbers, they're just for purposes of illustration.</p><p></p><p>For option I it would be easy to add a simple mechanic like a fixed penalty for being wounded at 1/2 HP or less, unconscious at 1/4 or 0, and dead at 0 or negative HP or -10. (Similar to <em>Pendragon</em>)</p><p></p><p>BTW (as an aside), you also got me thinking...</p><p></p><p>Using the current system, how would it be, as a house rule, to re-name BAB to BCB (basic combat bonus), and allow the player to choose each round how much of it he wants to apply to attack (BAB) and how much to defense (AC)?</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 240415, member: 1495"] [b]mmadsen--[/b] Something else that might be nice for future editions would be the ability to "dial in" (thanks [i]Fuzion[/i] ;) ) different settings in order to re-create just the feel you're after in a campaign--anything from grim and gritty to wild and wahoo. Your comment about allowing players to choose BAB or APs over HPs got me thinking about it, though I think it would be better if this progression were fixed by the DM and held constant for all characters--otherwise it would be hard to present balanced adventures for your players. For example, perhaps the DM would be able to choose between these options (amongst others) for a campaign... [b]OPTION I (Sword and Sorcery)[/b] CLASS: BAB/AC/HP Fighter: +1/+1/+3 Cleric: +.75/+.75/+2 Rogue: +.75/+.75/+1 Wizard: +.5/+.5/+0 (Starting HP=CON) [b]OPTION II (High Fantasy)[/b] (As current system) A method could also be presented to convert monsters and spells between the various options. For example, monsters using option I would have their AC improved by an amount equal to their HD, while their HPs would be equal to 10 plus 2 times their HD (assuming a d8 HD as for the Cleric above). Note: I'm not advocating the use of the above numbers, they're just for purposes of illustration. For option I it would be easy to add a simple mechanic like a fixed penalty for being wounded at 1/2 HP or less, unconscious at 1/4 or 0, and dead at 0 or negative HP or -10. (Similar to [i]Pendragon[/i]) BTW (as an aside), you also got me thinking... Using the current system, how would it be, as a house rule, to re-name BAB to BCB (basic combat bonus), and allow the player to choose each round how much of it he wants to apply to attack (BAB) and how much to defense (AC)? [/QUOTE]
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