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<blockquote data-quote="hong" data-source="post: 240638" data-attributes="member: 537"><p>This might not be such a bad thing; at high levels, the heal spell makes healing pretty much trivial anyway. The threats you face have less to do with being down on hp as with individual combats being lethal, and the resources you have to look out for become spells, item charges and other limited-use abilities. Even at low levels, one of the practical difficulties is often convincing someone to be the party medic. If healing was made easier, this would become less of a chore.</p><p></p><p>And if you still wanted to limit healing, the existing caps could be applied. Just vary the cap depending on how significant a role you want CLW to play when everyone is 15th level or above.</p><p></p><p>CLW: 1d8 + 1 pt/target level (max +5)</p><p>CMW: 3d8 + 1pt/target level (max +10)</p><p>CSW: 5d8 + 1pt/target level (max +15)</p><p>CCW: 7d8 + 1pt/target level (max +20)</p><p></p><p>But all of this is incredibly <strong>TEDIOUS AND DULL</strong> and just rehashes the same stuff that's been going around and around ever since D&D first appeared and someone got the idea "hey, wouldn't it be KQQl to use something besides hit points?" And speaking of which:</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: royalblue">The Gettysburg Address, the hit point version</span></span></strong></p><p></p><p>Two score and seven years ago our fathers brought forth, upon this Hobby, a new Ruleset, conceived in Wisconsin, and dedicated to the proposition that not all hit points are created equal.</p><p></p><p>Now we are engaged in a great civil war, testing whether that ruleset, or any ruleset so conceived, and so dedicated, can long endure. We are met here on a great battlefield of that war. We have come to dedicate a portion of it as a final resting place for those who here took massive damage that that nation might live. It is altogether fitting and proper that we should do this.</p><p></p><p>But in a larger sense we can not dedicate -- we can not consecrate -- we can not hallow this ground. The brave men, with positive and negative hit points, and -10 hit points, who struggled here, have consecrated it far above our poor power to add or subtract more hit points. The world will little note, nor long remember, what we say about hit points, but can never forget that actually they lost all their hit points here. It is for us, those who have hit points left, rather to be dedicated here to the unfinished work which they have, thus far, so nobly carried on. It is rather for us to be here dedicated to the hit points remaining to us -- that from these honored dead we take increased devotion to that cause for which they here gave the last full measure of damage -- that we here highly resolve that these dead shall not have lost their hit points in vain; that this nation shall have eight hours of rest and healing; and that this ruleset of hit points, by hit points, for hit points, shall not perish from the earth.</p></blockquote><p></p>
[QUOTE="hong, post: 240638, member: 537"] This might not be such a bad thing; at high levels, the heal spell makes healing pretty much trivial anyway. The threats you face have less to do with being down on hp as with individual combats being lethal, and the resources you have to look out for become spells, item charges and other limited-use abilities. Even at low levels, one of the practical difficulties is often convincing someone to be the party medic. If healing was made easier, this would become less of a chore. And if you still wanted to limit healing, the existing caps could be applied. Just vary the cap depending on how significant a role you want CLW to play when everyone is 15th level or above. CLW: 1d8 + 1 pt/target level (max +5) CMW: 3d8 + 1pt/target level (max +10) CSW: 5d8 + 1pt/target level (max +15) CCW: 7d8 + 1pt/target level (max +20) But all of this is incredibly [b]TEDIOUS AND DULL[/b] and just rehashes the same stuff that's been going around and around ever since D&D first appeared and someone got the idea "hey, wouldn't it be KQQl to use something besides hit points?" And speaking of which: [b][size=4][COLOR=royalblue]The Gettysburg Address, the hit point version[/COLOR][/size][/b] Two score and seven years ago our fathers brought forth, upon this Hobby, a new Ruleset, conceived in Wisconsin, and dedicated to the proposition that not all hit points are created equal. Now we are engaged in a great civil war, testing whether that ruleset, or any ruleset so conceived, and so dedicated, can long endure. We are met here on a great battlefield of that war. We have come to dedicate a portion of it as a final resting place for those who here took massive damage that that nation might live. It is altogether fitting and proper that we should do this. But in a larger sense we can not dedicate -- we can not consecrate -- we can not hallow this ground. The brave men, with positive and negative hit points, and -10 hit points, who struggled here, have consecrated it far above our poor power to add or subtract more hit points. The world will little note, nor long remember, what we say about hit points, but can never forget that actually they lost all their hit points here. It is for us, those who have hit points left, rather to be dedicated here to the unfinished work which they have, thus far, so nobly carried on. It is rather for us to be here dedicated to the hit points remaining to us -- that from these honored dead we take increased devotion to that cause for which they here gave the last full measure of damage -- that we here highly resolve that these dead shall not have lost their hit points in vain; that this nation shall have eight hours of rest and healing; and that this ruleset of hit points, by hit points, for hit points, shall not perish from the earth. [/QUOTE]
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