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<blockquote data-quote="SHARK" data-source="post: 241106" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Eh...while I think that there are some things to be desired about the D&D combat system, I used to play Rolemaster for years--and while Rolemaster had a much more realistic system of combat--the critical hit system made it so that in many ways, hit points were not especially relevant--it still made for a complex and time-consuming combat system, even if it was more realistic, and even superior to D&D. I think that certainly one of the greatest attractions to D&D--and why I decided to switch from Rolemaster to D&D--is that smooth, simple efficiency. That is also one of the reasons why I think Rolemaster is in a perpetual niche, with few players. Such will always be the case I think, and an important consideration if you want to find people to play with.</p><p></p><p>I fear that efforts to "correct" the D&D combat system, while laudable--seems destined to add levels of complexity and time-consuming details to the game that will ultimately bog it down, and make it less attractive to play.</p><p></p><p>Just some thoughts though.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 241106, member: 1131"] Greetings! Eh...while I think that there are some things to be desired about the D&D combat system, I used to play Rolemaster for years--and while Rolemaster had a much more realistic system of combat--the critical hit system made it so that in many ways, hit points were not especially relevant--it still made for a complex and time-consuming combat system, even if it was more realistic, and even superior to D&D. I think that certainly one of the greatest attractions to D&D--and why I decided to switch from Rolemaster to D&D--is that smooth, simple efficiency. That is also one of the reasons why I think Rolemaster is in a perpetual niche, with few players. Such will always be the case I think, and an important consideration if you want to find people to play with. I fear that efforts to "correct" the D&D combat system, while laudable--seems destined to add levels of complexity and time-consuming details to the game that will ultimately bog it down, and make it less attractive to play. Just some thoughts though.:) Semper Fidelis, SHARK [/QUOTE]
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