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General Tabletop Discussion
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Rant on Errata and what Wizards need to do to move forward.
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<blockquote data-quote="Mr. Patient" data-source="post: 5506364" data-attributes="member: 4118"><p>As others have said upthread, much of the errata is minor stuff, but the bits that are major are MAJOR. Without having my DMG handy, I am struggling to recall any part of that book that hasn't been errata'ed and/or supplanted by the RC: skill DCs, skill challenges, monster creation/modification, encounter design, disease, and trap DCs, treasure allocation, etc. It seems like all that's left is DMing advice, Fallcrest, and Kobold Hall. None of which I have the slightest need for.</p><p></p><p>The PH errata consists mostly of a lot of power changes that are no big deal in and of themselves, but the design philosophy underpinning large sections of the book has been tossed by the wayside as well (e.g., the V-shaped classes and their associated powers, magic item design, etc.).</p><p></p><p>The MM1 errata similarly appears minor, but again, the design principles underlying the monsters have long since been abandoned. To challenge my PCs at all, I have to make on-the-fly changes to most of the monsters, and some, like the purple worm, are completely unusable. Having to invest additionally in DDI or MV or MM3 to get monsters that actually work properly without effort on my part is quite irritating.</p><p></p><p>3.0/3.5 had a megaton of errata as well, but I never felt like the core books were simply invalidated like we have with 4e. And I say this as a fan of 4e who played a great session the other night.</p></blockquote><p></p>
[QUOTE="Mr. Patient, post: 5506364, member: 4118"] As others have said upthread, much of the errata is minor stuff, but the bits that are major are MAJOR. Without having my DMG handy, I am struggling to recall any part of that book that hasn't been errata'ed and/or supplanted by the RC: skill DCs, skill challenges, monster creation/modification, encounter design, disease, and trap DCs, treasure allocation, etc. It seems like all that's left is DMing advice, Fallcrest, and Kobold Hall. None of which I have the slightest need for. The PH errata consists mostly of a lot of power changes that are no big deal in and of themselves, but the design philosophy underpinning large sections of the book has been tossed by the wayside as well (e.g., the V-shaped classes and their associated powers, magic item design, etc.). The MM1 errata similarly appears minor, but again, the design principles underlying the monsters have long since been abandoned. To challenge my PCs at all, I have to make on-the-fly changes to most of the monsters, and some, like the purple worm, are completely unusable. Having to invest additionally in DDI or MV or MM3 to get monsters that actually work properly without effort on my part is quite irritating. 3.0/3.5 had a megaton of errata as well, but I never felt like the core books were simply invalidated like we have with 4e. And I say this as a fan of 4e who played a great session the other night. [/QUOTE]
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