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rant on level drain (not too long)
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<blockquote data-quote="GuardianLurker" data-source="post: 290056" data-attributes="member: 786"><p>The problem I've had with experience points in all version of D&D is that it's used to model two separate things. </p><p></p><p>1) The level of skill/profession of a character,</p><p>2) and the measure of how much "life energy" a character possess.</p><p></p><p>Level-Drains are actually intending to attack the second, but as an unavoidable side effect they attack the first as well. I've never liked that, and back in 2e, a gentleman of rec.games.frp.dnd proposed a solution I've adopted.</p><p></p><p>He completely divorced the two. So have I. Now, when a character gains experience he gains an equal amount of "Life Energy Points". Expereience gain is always permanent (you don't suddenly forget your skills/feats/spells/etc), but LEP gain is not, and anything that drains XP under the standard rules (level drains, magic item creation, etc.) drains LEP instead. Reach 0 LEP and the character dies (to rise as an undead later).</p><p></p><p>It's worked well, and simplifies the bookkeeping too.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 290056, member: 786"] The problem I've had with experience points in all version of D&D is that it's used to model two separate things. 1) The level of skill/profession of a character, 2) and the measure of how much "life energy" a character possess. Level-Drains are actually intending to attack the second, but as an unavoidable side effect they attack the first as well. I've never liked that, and back in 2e, a gentleman of rec.games.frp.dnd proposed a solution I've adopted. He completely divorced the two. So have I. Now, when a character gains experience he gains an equal amount of "Life Energy Points". Expereience gain is always permanent (you don't suddenly forget your skills/feats/spells/etc), but LEP gain is not, and anything that drains XP under the standard rules (level drains, magic item creation, etc.) drains LEP instead. Reach 0 LEP and the character dies (to rise as an undead later). It's worked well, and simplifies the bookkeeping too. [/QUOTE]
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