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[Rant] On Spell Focus...
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<blockquote data-quote="Remathilis" data-source="post: 966659" data-attributes="member: 7635"><p><strong>[PLAIN]Re: Re: [Rant] On Spell Focus...[/PLAIN]</strong></p><p></p><p></p><p></p><p>Nah, I just wanted you to hear me out without looking at your list. It was a bit tongue-in-cheek. </p><p></p><p></p><p></p><p>Even with archmage "nerfed", it was fairly easy to get uber hard to beat DCs. I saw it done. </p><p></p><p></p><p></p><p>Nope. +1. </p><p></p><p></p><p></p><p>You lost me here. Are you saying weapon focus is less useful than spell focus or more useful? </p><p></p><p></p><p></p><p>Dodge didn't get a power-up IIRC. Power Attack has a bonus/trade off ratio (same with Combat Expertise). Base feats shouldn't be useless, just LESS useful than Whirlwind attack, Many-Shot or Spring Attack. </p><p></p><p>By The Way, the Chain goes Spell Focus, Greater Spell Focus, Arcane Defense (TnB), Epic Spell Focus (ELH). </p><p></p><p> </p><p>Exactly, but they do raise those prescious DCs. They all Stack. And before they stacked on a +4, now its only a +2. </p><p></p><p></p><p></p><p>It makes them worth taking. The current ratio is 4:2 in favor of casters, now its 2:2 for the same amount of feats as before. characters with multiple poor saves (fighters, wizards/Sorcerers, rogues) now have a chance to make DCs. This is a bit of a player bias (since PCs take more feats the monsters on average, or at least are more number crunched.)</p><p></p><p> </p><p></p><p>I've seen just the opposite. A Psychic Warrior, Bard, Rogue/Fighter and henchman DRAGON was taken out in a TPK by said wizard after a domination spell by a dragon. No one could make his saves (gold elf transmuter/loremaster, 22 nat in, +5 maximized Fox Cunning, GSF Trans, Disintergrate and Prismatic Spray.) Total rounds taken, 2. </p><p></p><p></p><p></p><p>Nah, just gravy baby, just gravy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Which would you have, +1 or +0?</p><p></p><p></p><p></p><p>the big offender was GSF. +4 was too useful for transmuters, necromancers, evokers, and enchanters to EVER pass up. Even if a DM didn't allow Archmage, I saw those feats multiple times. However, I'm not completely sure it needed to go as low as it did (save my symmetry theory.)</p><p></p><p></p><p></p><p>Fair enough, I was just raising the point.</p><p></p><p>No harm intended.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 966659, member: 7635"] [b][PLAIN]Re: Re: [Rant] On Spell Focus...[/PLAIN][/b] Nah, I just wanted you to hear me out without looking at your list. It was a bit tongue-in-cheek. Even with archmage "nerfed", it was fairly easy to get uber hard to beat DCs. I saw it done. Nope. +1. You lost me here. Are you saying weapon focus is less useful than spell focus or more useful? Dodge didn't get a power-up IIRC. Power Attack has a bonus/trade off ratio (same with Combat Expertise). Base feats shouldn't be useless, just LESS useful than Whirlwind attack, Many-Shot or Spring Attack. By The Way, the Chain goes Spell Focus, Greater Spell Focus, Arcane Defense (TnB), Epic Spell Focus (ELH). Exactly, but they do raise those prescious DCs. They all Stack. And before they stacked on a +4, now its only a +2. It makes them worth taking. The current ratio is 4:2 in favor of casters, now its 2:2 for the same amount of feats as before. characters with multiple poor saves (fighters, wizards/Sorcerers, rogues) now have a chance to make DCs. This is a bit of a player bias (since PCs take more feats the monsters on average, or at least are more number crunched.) I've seen just the opposite. A Psychic Warrior, Bard, Rogue/Fighter and henchman DRAGON was taken out in a TPK by said wizard after a domination spell by a dragon. No one could make his saves (gold elf transmuter/loremaster, 22 nat in, +5 maximized Fox Cunning, GSF Trans, Disintergrate and Prismatic Spray.) Total rounds taken, 2. Nah, just gravy baby, just gravy. :cool: Which would you have, +1 or +0? the big offender was GSF. +4 was too useful for transmuters, necromancers, evokers, and enchanters to EVER pass up. Even if a DM didn't allow Archmage, I saw those feats multiple times. However, I'm not completely sure it needed to go as low as it did (save my symmetry theory.) Fair enough, I was just raising the point. No harm intended. [/QUOTE]
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