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[Rant] On Spell Focus...
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<blockquote data-quote="Xeriar" data-source="post: 966974" data-attributes="member: 4116"><p><strong>[PLAIN]Re: Re: Re: [Rant] On Spell Focus...[/PLAIN]</strong></p><p></p><p></p><p></p><p>It's also fairly easy to get impossible-to-beat Fort, Ref and Will save bonuses, and no word that this issue has been addressed.</p><p></p><p></p><p></p><p>A person with weapon focus generally is going to have that weapon more often than a wizard with spell focus is going to have spells of that school at the ready.</p><p></p><p>In addition, Fighters (and other classes) can get weapon focus as bonus feats - and mosty only need or want to take it for a single weapon anyway, whereas the case for Spell Focus is only true for a specialist Wizard.</p><p></p><p>Also, Weapon Focus is a prerequisite to more feats, and more importantly, more varied feats.</p><p></p><p>At +1, it seems wiser to invest in feats such as spell penetration, spell girding, augmented summoning and other types that do not rely on DCs.</p><p></p><p></p><p></p><p>Arcane Defense does not increase spell DCs - just saves against that specific school.</p><p></p><p> </p><p></p><p>You say 'all' like there are a lot of things that raise them.</p><p></p><p></p><p></p><p>Iron Will, Lightning Reflexes and Great Fortitude still provide +2 each.</p><p></p><p>Resistance, Insight and Luck bonuses to saves are all dirt cheap magically - there is no magical item that directly raises spell DCs.</p><p>And they raise -all- saves (more importantly).</p><p></p><p> </p><p></p><p>DC 28? Would 24 have made much of a difference in 2 rounds?</p><p></p><p>Especially with dragons running around, players ought to be really self-concious about saves - their DCs get even worse than any wizards.</p><p></p><p></p><p></p><p>Feats like Spell Penetration, Spell Girding, and other creative types are certainly more valueable than the revised Spell Focus so yes - +0 please, in spades and then some, and I'll take seconds, thirds, fourths and fifths.</p><p></p><p></p><p></p><p>I also see people boost their saves into the stratosphere. Paladin with +25 or better to all saves? No problem! Oi...</p></blockquote><p></p>
[QUOTE="Xeriar, post: 966974, member: 4116"] [b][PLAIN]Re: Re: Re: [Rant] On Spell Focus...[/PLAIN][/b] It's also fairly easy to get impossible-to-beat Fort, Ref and Will save bonuses, and no word that this issue has been addressed. A person with weapon focus generally is going to have that weapon more often than a wizard with spell focus is going to have spells of that school at the ready. In addition, Fighters (and other classes) can get weapon focus as bonus feats - and mosty only need or want to take it for a single weapon anyway, whereas the case for Spell Focus is only true for a specialist Wizard. Also, Weapon Focus is a prerequisite to more feats, and more importantly, more varied feats. At +1, it seems wiser to invest in feats such as spell penetration, spell girding, augmented summoning and other types that do not rely on DCs. Arcane Defense does not increase spell DCs - just saves against that specific school. You say 'all' like there are a lot of things that raise them. Iron Will, Lightning Reflexes and Great Fortitude still provide +2 each. Resistance, Insight and Luck bonuses to saves are all dirt cheap magically - there is no magical item that directly raises spell DCs. And they raise -all- saves (more importantly). DC 28? Would 24 have made much of a difference in 2 rounds? Especially with dragons running around, players ought to be really self-concious about saves - their DCs get even worse than any wizards. Feats like Spell Penetration, Spell Girding, and other creative types are certainly more valueable than the revised Spell Focus so yes - +0 please, in spades and then some, and I'll take seconds, thirds, fourths and fifths. I also see people boost their saves into the stratosphere. Paladin with +25 or better to all saves? No problem! Oi... [/QUOTE]
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