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Rant on the 4E "Presentation"
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<blockquote data-quote="Vigilance" data-source="post: 3833284" data-attributes="member: 4275"><p>Well first, thanks.</p><p></p><p>But second, I can tell you that there was a lot of worry about people being turned off by the previews, worries about the way information was released, to make sure I was actually talking about the game's "selling points" and not just the aspects of the design that were consuming my day on THAT particular day. </p><p></p><p>Now think about the fact that I was talking about a 100 page book that I wrote over the course of 3 and a half months.</p><p></p><p>If I was working on several multi-hundred page books over the course of several years, my approach probably wouldn't have been the same.</p><p></p><p></p><p></p><p>Well, again I think there are some differences based on the scale of the project.</p><p></p><p>If you look at some of the posts I have made since Modern20 was released, you'll see a little backslapping of "I'm proud of this game".</p><p></p><p>Now imagine that journey had been a multi-year marathon instead of a huge sprint.</p><p></p><p>One reason I'm cutting the designers a little slack for posting "this is AWESOME" is because I can imagine how they must feel after working on this for a long time.</p><p></p><p>Also, keep in mind that Wizards employees have responsibilties I just don't.</p><p></p><p>I am the #2 man at a company that has two full-time employees and a lot of freelancers.</p><p></p><p>Wizards employees could post something and get fired.</p><p></p><p>They also have financial responsibilites as employees of a publically traded company.</p><p></p><p>Also, again, my game was in development for 3 months.</p><p></p><p>I expect we'll be getting much more concrete information from Wizards when the books are three months out. They announced early because they HAD to.</p><p></p><p>This is again, the result of the fact that 4e is a much huger deal than my little 100 page reworking of Modern d20. Sure it was ambitious FOR ME. But it wasn't the sort of thing retailers needed to get ready for.</p><p></p><p>No one at my local game shop was setting aside money for a huge inventory push when I announced my book.</p><p></p><p>So I think the scale of the project, the size of the company and the type of company do and should affect the type of information that gets released.</p><p></p><p>Again, thanks for the praise, I appreciate it, but you're comparing a very, very small company like RPGO, that basically MUST be agile and work on crazy short timetables to a huge lumbering behemoth of a company that had to announce a game almost a year in advance, that they've been working on for several years (and are now in the midst of a sleep-deprived end run to finish), that's over 500 pages long. </p><p></p><p>Very, very different circumstances.</p><p></p><p>And again, we've now seen an entire monster statblock. I suspect we'll continue to hear a lot of talk, with more and more bursts of very concrete information like that monster write-up coming out in the next few months.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3833284, member: 4275"] Well first, thanks. But second, I can tell you that there was a lot of worry about people being turned off by the previews, worries about the way information was released, to make sure I was actually talking about the game's "selling points" and not just the aspects of the design that were consuming my day on THAT particular day. Now think about the fact that I was talking about a 100 page book that I wrote over the course of 3 and a half months. If I was working on several multi-hundred page books over the course of several years, my approach probably wouldn't have been the same. Well, again I think there are some differences based on the scale of the project. If you look at some of the posts I have made since Modern20 was released, you'll see a little backslapping of "I'm proud of this game". Now imagine that journey had been a multi-year marathon instead of a huge sprint. One reason I'm cutting the designers a little slack for posting "this is AWESOME" is because I can imagine how they must feel after working on this for a long time. Also, keep in mind that Wizards employees have responsibilties I just don't. I am the #2 man at a company that has two full-time employees and a lot of freelancers. Wizards employees could post something and get fired. They also have financial responsibilites as employees of a publically traded company. Also, again, my game was in development for 3 months. I expect we'll be getting much more concrete information from Wizards when the books are three months out. They announced early because they HAD to. This is again, the result of the fact that 4e is a much huger deal than my little 100 page reworking of Modern d20. Sure it was ambitious FOR ME. But it wasn't the sort of thing retailers needed to get ready for. No one at my local game shop was setting aside money for a huge inventory push when I announced my book. So I think the scale of the project, the size of the company and the type of company do and should affect the type of information that gets released. Again, thanks for the praise, I appreciate it, but you're comparing a very, very small company like RPGO, that basically MUST be agile and work on crazy short timetables to a huge lumbering behemoth of a company that had to announce a game almost a year in advance, that they've been working on for several years (and are now in the midst of a sleep-deprived end run to finish), that's over 500 pages long. Very, very different circumstances. And again, we've now seen an entire monster statblock. I suspect we'll continue to hear a lot of talk, with more and more bursts of very concrete information like that monster write-up coming out in the next few months. Chuck [/QUOTE]
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