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Rant: Players who don't DM
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1579505" data-attributes="member: 2810"><p>I can't over-emphasize the importance of the one-off adventure. Few people in a regular campaign will feel ready for that level of effort the first time out; it can be daunting even to those of us who have done it for years (decades? damn I'm getting old).</p><p></p><p>I've found that running a one-session, combat-heavy encounter with new characters not only gives newbies a chance to practice DM'ing, it also gives the other players a chance to mess with classes and feats they've not had a chance to use before.</p><p></p><p>Gladiator arenas work well for this sort of thing. Find a way to hook it into your current campaign (the party needs some cash quick and gets a good betting tip, or something), give everyone the parameters for character creation (or whip them up yourself), and let someone else run the encounter.</p><p></p><p>Some people will never take to DMing, that's just the way it is. But a lot of people just lack the confidence in their rules knowledge, or their ability to think on their feet. Being able to practice in sessions where they don't need to worry about the big picture, or where they don't have to have every rule memorized, helps a lot.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1579505, member: 2810"] I can't over-emphasize the importance of the one-off adventure. Few people in a regular campaign will feel ready for that level of effort the first time out; it can be daunting even to those of us who have done it for years (decades? damn I'm getting old). I've found that running a one-session, combat-heavy encounter with new characters not only gives newbies a chance to practice DM'ing, it also gives the other players a chance to mess with classes and feats they've not had a chance to use before. Gladiator arenas work well for this sort of thing. Find a way to hook it into your current campaign (the party needs some cash quick and gets a good betting tip, or something), give everyone the parameters for character creation (or whip them up yourself), and let someone else run the encounter. Some people will never take to DMing, that's just the way it is. But a lot of people just lack the confidence in their rules knowledge, or their ability to think on their feet. Being able to practice in sessions where they don't need to worry about the big picture, or where they don't have to have every rule memorized, helps a lot. [/QUOTE]
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