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Rant: Players who don't DM
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<blockquote data-quote="Zelgar" data-source="post: 1580307" data-attributes="member: 6630"><p>Here's a suggestion. Both you and the other GM make up 2 adventures. At the end of your next game, announce that you would wish that the girls try their hand at GM'ing. You or the other GM will help them and Co-GM the game. You let them choose which GM they want to run and give them the adventures you've written.</p><p></p><p>For the next game, run the first adventure with them as your co-GM so they can see how you run your game. The following week, make them be the GM with you being their helper.</p><p></p><p>I think you will get better results in teaching the girls how to GM first and then ask them to run a game will have better results then just stating that you and the other GM are tired and expect them to leap at the change of GM'ing.</p><p></p><p>Zelgar</p></blockquote><p></p>
[QUOTE="Zelgar, post: 1580307, member: 6630"] Here's a suggestion. Both you and the other GM make up 2 adventures. At the end of your next game, announce that you would wish that the girls try their hand at GM'ing. You or the other GM will help them and Co-GM the game. You let them choose which GM they want to run and give them the adventures you've written. For the next game, run the first adventure with them as your co-GM so they can see how you run your game. The following week, make them be the GM with you being their helper. I think you will get better results in teaching the girls how to GM first and then ask them to run a game will have better results then just stating that you and the other GM are tired and expect them to leap at the change of GM'ing. Zelgar [/QUOTE]
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