Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rant: Players who don't DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faerl'Elghinn" data-source="post: 1580656" data-attributes="member: 17810"><p>While this is certainly a valid initial strategy, I find it somewhat unreasonable over the span of several years. The main drawback to perpetually maintaining such a policy, in my opinion, is that one may be unintentionally depriving himself and others of the opportunity to find a DM with a special talent, which is a rare and beautiful thing indeed. As good as you may think you are, one of your players may very well have the potential to be be better than you can even imagine.</p><p></p><p>The main negative change I would project between ignorance and enlightenment for players would be that the original DM might become less comfortable with improvisation, as doing so too liberally might provoke criticism from the players for "cheating". As a steadfast advocate of improvisation, I would definitely see this as a problem. Another negative aspect is that, if players know what everything does, it begins to seem less fresh and thereby less exciting, which can cause roleplay to suffer. If players are good at roleplay, however, they should be pretty adept at differentiating between personal knowledge and character knowledge, although an occasional lapse is inevitable. Additionally, a good DM will be able to easily overcome this obstacle by applying a little bit of creativity and originality.</p><p></p><p> Conversely, however, as a player I like to know where I stand with regard to the rules, as not to stand for overly flagrant abuses of the "DM=God" rule. While in some respects this rule is beneficial to the game, I find much more enjoyment in games where the DM is a little more flexible and willing to compromise. </p><p></p><p>Just my 2 bucks (inflation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )...</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1580656, member: 17810"] While this is certainly a valid initial strategy, I find it somewhat unreasonable over the span of several years. The main drawback to perpetually maintaining such a policy, in my opinion, is that one may be unintentionally depriving himself and others of the opportunity to find a DM with a special talent, which is a rare and beautiful thing indeed. As good as you may think you are, one of your players may very well have the potential to be be better than you can even imagine. The main negative change I would project between ignorance and enlightenment for players would be that the original DM might become less comfortable with improvisation, as doing so too liberally might provoke criticism from the players for "cheating". As a steadfast advocate of improvisation, I would definitely see this as a problem. Another negative aspect is that, if players know what everything does, it begins to seem less fresh and thereby less exciting, which can cause roleplay to suffer. If players are good at roleplay, however, they should be pretty adept at differentiating between personal knowledge and character knowledge, although an occasional lapse is inevitable. Additionally, a good DM will be able to easily overcome this obstacle by applying a little bit of creativity and originality. Conversely, however, as a player I like to know where I stand with regard to the rules, as not to stand for overly flagrant abuses of the "DM=God" rule. While in some respects this rule is beneficial to the game, I find much more enjoyment in games where the DM is a little more flexible and willing to compromise. Just my 2 bucks (inflation :( )... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rant: Players who don't DM
Top