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Rant: Players who don't DM
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<blockquote data-quote="Dannyalcatraz" data-source="post: 1581243" data-attributes="member: 19675"><p>I agree with the many previous posters who pointed out that not everyone can DM, and should not be expected to.</p><p></p><p>In fact, I know of gamers whose fear of DM-ing is almost like most people's fear of public speaking. I won't ask them to DM- EVER.</p><p></p><p>On the other hand, I can sympathize. I've been gaming for 27 years, most of that in D&D, with a smattering of HERO and Rifts on a regular basis.</p><p></p><p>However, for 4 years, I was a member of an extraordinary (to me, at least) group of gamers in Austin. Because of several members' variable schedules, we sometimes had DMs who couldn't show up on game night. Somtimes work or school or just general stress made GMing on a particular night simply impossible.</p><p></p><p>Our solution- Everyone in the group was responsible for running a campaign in one of their preferred systems. Every week, we had a Primary and Backup GM and everyone brought 2 PCs (one for each scheduled campaign, of course). Some of the campaigns were excellent, others pure garbage. Some people ran more than one campaign. Some only ran a series of one-shots or playtests. Some people were never Primaries, serving only as Backups.</p><p></p><p>End result: Everyone ran at least one game session over the years. We also wound up playing in a bewildering array of systems (GURPS, HERO, Paranoia, MechWarrior, Mekton, D&D, Rifts, ACE, and many others) and genres that improved us all as gamers and GMs, IMHO. I have a folder over 2" thick with PCs from those few years alone.</p><p></p><p>Its amazing what happens when you push people outside of their gaming comfort zones.</p><p></p><p>Try this: Ask them directly if they'd <strong>like to learn how to GM</strong>-offer to co-run an adventure with them. Run the adventure like a class. With someone there to be a safety net, they might find they like it, ending your consternation.</p><p></p><p>But if your other gamers aren't interested, let it be.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1581243, member: 19675"] I agree with the many previous posters who pointed out that not everyone can DM, and should not be expected to. In fact, I know of gamers whose fear of DM-ing is almost like most people's fear of public speaking. I won't ask them to DM- EVER. On the other hand, I can sympathize. I've been gaming for 27 years, most of that in D&D, with a smattering of HERO and Rifts on a regular basis. However, for 4 years, I was a member of an extraordinary (to me, at least) group of gamers in Austin. Because of several members' variable schedules, we sometimes had DMs who couldn't show up on game night. Somtimes work or school or just general stress made GMing on a particular night simply impossible. Our solution- Everyone in the group was responsible for running a campaign in one of their preferred systems. Every week, we had a Primary and Backup GM and everyone brought 2 PCs (one for each scheduled campaign, of course). Some of the campaigns were excellent, others pure garbage. Some people ran more than one campaign. Some only ran a series of one-shots or playtests. Some people were never Primaries, serving only as Backups. End result: Everyone ran at least one game session over the years. We also wound up playing in a bewildering array of systems (GURPS, HERO, Paranoia, MechWarrior, Mekton, D&D, Rifts, ACE, and many others) and genres that improved us all as gamers and GMs, IMHO. I have a folder over 2" thick with PCs from those few years alone. Its amazing what happens when you push people outside of their gaming comfort zones. Try this: Ask them directly if they'd [B]like to learn how to GM[/B]-offer to co-run an adventure with them. Run the adventure like a class. With someone there to be a safety net, they might find they like it, ending your consternation. But if your other gamers aren't interested, let it be. [/QUOTE]
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