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*TTRPGs General
[Rant] Players Who Want Rules-Defying PCs; Game Table Politics
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<blockquote data-quote="mtbdm" data-source="post: 169488" data-attributes="member: 3935"><p><strong>been there</strong></p><p></p><p>I've been through all sorts of stupid player politics. I've had a handful of players over the years whose sole motive in character design is to find gray areas in the rules and exploit them. My advice? Either tell them "no" or simply give the NPCs the same benefit that you allow the player. If you want a challenge, just let them do some self-directed role-playing for awhile. Let them ruin your nicely prepared adventure and go off and try whatever it is they want to try. Impose realistic restrictions and problems. They'll generally hang themselves by their own actions. Also, these power PCs are not the only powerful individuals in the world. If they want to escalate things, fine. Power PCs have to deal with Power NPCs. I, personally, do not see the difference (other than taste) between levels of play. From the lowliest beggar to the most powerful god, the GM must still create appropriate challenges for the player. A god that messes with all the other gods may soon be a dead god. But power PCs generally think they'll gain "the edge" by going outside the system or exploiting gray areas, regardless of any evidence to the contrary.</p><p></p><p>I'm not fond of "power-gaming". It's silly. The objective of the game should be for everyone to have fun, not for one player to hog the spotlight with their newest "golden boy" character. Unfortunately, being honest with a power gamer about this is usually useless. You often have to kick 'em where it hurts--right in the experience points. Give more XPs for people that make the game easier and more fun and less XPs for argumentative players that make it less fun.</p><p></p><p>And if any of the stupid "politics" crap in gaming causes you to lose players or friends, then they weren't real players or real friends anyway.</p></blockquote><p></p>
[QUOTE="mtbdm, post: 169488, member: 3935"] [b]been there[/b] I've been through all sorts of stupid player politics. I've had a handful of players over the years whose sole motive in character design is to find gray areas in the rules and exploit them. My advice? Either tell them "no" or simply give the NPCs the same benefit that you allow the player. If you want a challenge, just let them do some self-directed role-playing for awhile. Let them ruin your nicely prepared adventure and go off and try whatever it is they want to try. Impose realistic restrictions and problems. They'll generally hang themselves by their own actions. Also, these power PCs are not the only powerful individuals in the world. If they want to escalate things, fine. Power PCs have to deal with Power NPCs. I, personally, do not see the difference (other than taste) between levels of play. From the lowliest beggar to the most powerful god, the GM must still create appropriate challenges for the player. A god that messes with all the other gods may soon be a dead god. But power PCs generally think they'll gain "the edge" by going outside the system or exploiting gray areas, regardless of any evidence to the contrary. I'm not fond of "power-gaming". It's silly. The objective of the game should be for everyone to have fun, not for one player to hog the spotlight with their newest "golden boy" character. Unfortunately, being honest with a power gamer about this is usually useless. You often have to kick 'em where it hurts--right in the experience points. Give more XPs for people that make the game easier and more fun and less XPs for argumentative players that make it less fun. And if any of the stupid "politics" crap in gaming causes you to lose players or friends, then they weren't real players or real friends anyway. [/QUOTE]
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[Rant] Players Who Want Rules-Defying PCs; Game Table Politics
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