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[Rant] Players Who Want Rules-Defying PCs; Game Table Politics
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<blockquote data-quote="ConcreteBuddha" data-source="post: 169543" data-attributes="member: 3139"><p>1) <strong> Confession: </strong></p><p></p><p>I am a power gamer, munchkin, twink, etc... </p><p></p><p>I am <strong> also </strong> a roleplayer.</p><p></p><p>How do I make sure they stay in harmony?</p><p></p><p>1) I never play "my newest creation" during an actual game. If I don't feel like this is a <strong> true character </strong> and not just a vehicle for number manipulation, then I don't play the character.</p><p></p><p>2) I always attempt to wholeheartedly follow the "Great Vision" of the DM. I will not play a character that grinds completely against the grain. I'm not saying that conflicts in a character are bad, or that players should always cater to the will of the DM.</p><p></p><p>I am saying that if the DM says, "You are a party of diplomats from the human lands who are negotiating a peace treaty with the elves," then I'm not going to make a CE, half-drow, half-tiefling Barbarian with a 3 Cha who wields 2 Greatswords and hates people.</p><p>.</p><p>.</p><p>True, I will always play effective characters. I don't think it's necessary to whip out a 4 Int Wizard to satisfy characterization. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>.</p><p>.</p><p>Recently, I have (correction, had) a player who tried to out-twink the DM (me). Said player wanted his character to wield two bastard swords at level 1. I said, "The cultural level (tech level from Ravenloft) of the area you could have possibly interacted with is a 5. You would need a cultural level 7 to have a bastard sword." </p><p></p><p>The characters were from a region that had been settled 300 years ago by refugees from a Godswar in which the evil gods won and the empire had been shattered back to the dark ages. </p><p></p><p>Despite repeated attempts to negotiate a settlement, (You can have a pair of bastard swords later when you find a tech level 7 culture. Yes, they exist.) the player played in the campaign for 3 weeks, then quit.</p><p></p><p>Is this the reason the player quit? Possibly. Maybe he had other reasons. We (the 4 surviving members of the group) think it's hilarious that it's possible that a player can be so far removed from roleplaying that they would say, "The DM wouldn't let me have a bastard sword, so I quit."</p><p></p><p>And a little sad... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 169543, member: 3139"] 1) [B] Confession: [/B] I am a power gamer, munchkin, twink, etc... I am [B] also [/B] a roleplayer. How do I make sure they stay in harmony? 1) I never play "my newest creation" during an actual game. If I don't feel like this is a [B] true character [/B] and not just a vehicle for number manipulation, then I don't play the character. 2) I always attempt to wholeheartedly follow the "Great Vision" of the DM. I will not play a character that grinds completely against the grain. I'm not saying that conflicts in a character are bad, or that players should always cater to the will of the DM. I am saying that if the DM says, "You are a party of diplomats from the human lands who are negotiating a peace treaty with the elves," then I'm not going to make a CE, half-drow, half-tiefling Barbarian with a 3 Cha who wields 2 Greatswords and hates people. . . True, I will always play effective characters. I don't think it's necessary to whip out a 4 Int Wizard to satisfy characterization. ;) . . Recently, I have (correction, had) a player who tried to out-twink the DM (me). Said player wanted his character to wield two bastard swords at level 1. I said, "The cultural level (tech level from Ravenloft) of the area you could have possibly interacted with is a 5. You would need a cultural level 7 to have a bastard sword." The characters were from a region that had been settled 300 years ago by refugees from a Godswar in which the evil gods won and the empire had been shattered back to the dark ages. Despite repeated attempts to negotiate a settlement, (You can have a pair of bastard swords later when you find a tech level 7 culture. Yes, they exist.) the player played in the campaign for 3 weeks, then quit. Is this the reason the player quit? Possibly. Maybe he had other reasons. We (the 4 surviving members of the group) think it's hilarious that it's possible that a player can be so far removed from roleplaying that they would say, "The DM wouldn't let me have a bastard sword, so I quit." And a little sad... :( [/QUOTE]
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