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[Rant] Playing Monsters Poorly
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<blockquote data-quote="Oryan77" data-source="post: 3346451" data-attributes="member: 18701"><p>Yeah, 2 sessions ago I made the worst mistake I've ever done. Of course the players didn't mind.</p><p></p><p>It was the last fight in the underwater adventure I ran (Sea of Blood). The PC's had to fight this ancient powerful sea creature that had spent centuries preparing to ressurect a dead god. The very first action of the PC's was that the cleric swam into the room invisible. They forgot about the water displacement and everyone saw him swim in, so he lost the surprise.</p><p></p><p>One round later, after the PC's wailed on the sea creature and left her 1 round away from dying, I came up with a good plan...she'd turn invisible, take 2 rounds to swim out of range of the sorceress & archer, & then cast dispel on the cleric. She may have had another round to hurt a PC before she died. After she turns invisible & takes her first movement, 2 initiative counts later and the archer says "Wait, don't we see her since the water is displaced?" </p><p></p><p>The thousand + year old Sea Creature that can cast invisibility & knows all about water displacement died that very initiative because some idiot DM isn't a smart thousand + year old Sea Creature. I'm the one that told them about the displacement rules! That encounter turned out to be <strong>very</strong> easy when it was supposed to be <strong>very</strong> hard since I didn't dispel the clerics buffs.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3346451, member: 18701"] Yeah, 2 sessions ago I made the worst mistake I've ever done. Of course the players didn't mind. It was the last fight in the underwater adventure I ran (Sea of Blood). The PC's had to fight this ancient powerful sea creature that had spent centuries preparing to ressurect a dead god. The very first action of the PC's was that the cleric swam into the room invisible. They forgot about the water displacement and everyone saw him swim in, so he lost the surprise. One round later, after the PC's wailed on the sea creature and left her 1 round away from dying, I came up with a good plan...she'd turn invisible, take 2 rounds to swim out of range of the sorceress & archer, & then cast dispel on the cleric. She may have had another round to hurt a PC before she died. After she turns invisible & takes her first movement, 2 initiative counts later and the archer says "Wait, don't we see her since the water is displaced?" The thousand + year old Sea Creature that can cast invisibility & knows all about water displacement died that very initiative because some idiot DM isn't a smart thousand + year old Sea Creature. I'm the one that told them about the displacement rules! That encounter turned out to be [b]very[/b] easy when it was supposed to be [b]very[/b] hard since I didn't dispel the clerics buffs. [/QUOTE]
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