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(Rant) Real life constantly interfering with my game!
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<blockquote data-quote="vagabundo" data-source="post: 4642237" data-attributes="member: 55864"><p>We have Sunday as our default day and usually send around an email (gmail) to see who can make it. Rarely - usually a bank holiday or around Christmas - it might be on a Monday or something.</p><p></p><p>We have a £ (money) man rule - £ is 3 on euro keyboards; it is a running joke due to me typing in a hurry - so we only game if three players can make it and sign off via text msg or email. I find that any less players and it isn't as much fun. I have only four regular players so we can afford one down.</p><p></p><p>Players that cannot make it get their character run by someone at the game and the usual risks apply - 'I charge him into combat with the Dragon'. So there is an incentive beyond just missing out.</p><p></p><p>I send around a little Story Hour through email, it is a summary for those that missed the game and something fun for the rest of us. I enjoy writing it and it is only around 500 to 1000 words. It keeps people interested in the campaign and I put in extra detail, like cultural stuff, that can get lost at the table.</p><p></p><p>We've manged to play more than we miss, so it is a good sign and we all have other commitments and busy lives. Hope it helps.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4642237, member: 55864"] We have Sunday as our default day and usually send around an email (gmail) to see who can make it. Rarely - usually a bank holiday or around Christmas - it might be on a Monday or something. We have a £ (money) man rule - £ is 3 on euro keyboards; it is a running joke due to me typing in a hurry - so we only game if three players can make it and sign off via text msg or email. I find that any less players and it isn't as much fun. I have only four regular players so we can afford one down. Players that cannot make it get their character run by someone at the game and the usual risks apply - 'I charge him into combat with the Dragon'. So there is an incentive beyond just missing out. I send around a little Story Hour through email, it is a summary for those that missed the game and something fun for the rest of us. I enjoy writing it and it is only around 500 to 1000 words. It keeps people interested in the campaign and I put in extra detail, like cultural stuff, that can get lost at the table. We've manged to play more than we miss, so it is a good sign and we all have other commitments and busy lives. Hope it helps. [/QUOTE]
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