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[RANT] Small creatures, phatoooey
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<blockquote data-quote="RigaMortus" data-source="post: 1609308" data-attributes="member: 1077"><p>[RANT]</p><p> </p><p>So, I find it very annoying that small creatures have a favored postion in D&D.</p><p> </p><p>If a 6ft human fights a 10ft ogre he has to go through its reach.</p><p>If a 10 ft ogre fights an 18ft cloud giant he has to go through its reach.</p><p>If a 18ft cloud giant fights a 32ft tall animated statue he has to go through its reach.</p><p>And even if a 1.5 ft grig fights a 3ft halfling he has to go through its reach.</p><p>But a 3ft halfling doesn't have to go through any reach to fight a 6ft human.</p><p> </p><p>In 3.5 they even make the ridicluous rule that a small creatures reach weapon is just as effective as a medium creatures. So, a human wielding a 6ft long greatsword cannot fight an ogre without going through reach (he has to use a big old 12ft long spear to avoid reach), but a 3ft halfling with a small longspear (6ft long?) can - strange but the human with the halfling longspear can also do the same trick (still looks to be 6ft weapon) but will have a -2 to hit.</p><p> </p><p>I think I want to play in a world where an evil wizard who hates halflings has cast enlarge on everything. So now all the halflings are medium sized and all the humans are large. Ignoring the real world physics, in a magic world you might say since everything changed you don't even notice the difference. Except now a halfling has to pass through a human's reach to fight him, but those damn grigs are starting to kick some halfling butt.</p><p> </p><p>Of course, they would also notice that it takes twice as long to get anywhere since increasing your size doesn' t increase your speed in D&D mechanics - but that can be saved for another rant.</p><p> </p><p>[/RANT]</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 1609308, member: 1077"] [RANT] So, I find it very annoying that small creatures have a favored postion in D&D. If a 6ft human fights a 10ft ogre he has to go through its reach. If a 10 ft ogre fights an 18ft cloud giant he has to go through its reach. If a 18ft cloud giant fights a 32ft tall animated statue he has to go through its reach. And even if a 1.5 ft grig fights a 3ft halfling he has to go through its reach. But a 3ft halfling doesn't have to go through any reach to fight a 6ft human. In 3.5 they even make the ridicluous rule that a small creatures reach weapon is just as effective as a medium creatures. So, a human wielding a 6ft long greatsword cannot fight an ogre without going through reach (he has to use a big old 12ft long spear to avoid reach), but a 3ft halfling with a small longspear (6ft long?) can - strange but the human with the halfling longspear can also do the same trick (still looks to be 6ft weapon) but will have a -2 to hit. I think I want to play in a world where an evil wizard who hates halflings has cast enlarge on everything. So now all the halflings are medium sized and all the humans are large. Ignoring the real world physics, in a magic world you might say since everything changed you don't even notice the difference. Except now a halfling has to pass through a human's reach to fight him, but those damn grigs are starting to kick some halfling butt. Of course, they would also notice that it takes twice as long to get anywhere since increasing your size doesn' t increase your speed in D&D mechanics - but that can be saved for another rant. [/RANT] [/QUOTE]
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[RANT] Small creatures, phatoooey
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