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[RANT] Small creatures, phatoooey
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<blockquote data-quote="Falling Icicle" data-source="post: 1610241" data-attributes="member: 17077"><p>Amen! Truer words have never been spoken. Well said.</p><p></p><p></p><p></p><p></p><p>Well, a human can use a large version of a weapon with a "measly" -2 penalty, and that will give him more benefits than the small character is getting for using a medium weapon.</p><p></p><p></p><p></p><p></p><p>This is D&D, not reality. Alot of things aren't very realistic in this game, and that's because having rules that are fun and easy to play is usually more important than exact realism. The hardest part of designing game mechanics is finding the right balance between realism and playability, and I think you are being way too nitpicky here. If small characters suffered the disadvantages you want them to, they would be not only be pointless to play, but such complicated spacing rules would also be detrimental to gameplay. Do you really want to have to space everything in 2.5 foot squares? I don't. I don't know anyone who does.</p><p></p><p>Does it make sense that a Halfling has the reach they do? I suppose not. But how much sense does it make that a horse takes up a 10 cubic foot space? I don't know of any horse that is 10 feet wide. How much sense does it make that a human takes up a 5 foot space? The only 5 foot wide humans in this world are so obese they can't even move. I can go on and on, but if you want to complain about the spacing and dimensions in this game, you are choosing the most insignificant and minor issue to complain about. Is it really that big of a deal?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1610241, member: 17077"] Amen! Truer words have never been spoken. Well said. Well, a human can use a large version of a weapon with a "measly" -2 penalty, and that will give him more benefits than the small character is getting for using a medium weapon. This is D&D, not reality. Alot of things aren't very realistic in this game, and that's because having rules that are fun and easy to play is usually more important than exact realism. The hardest part of designing game mechanics is finding the right balance between realism and playability, and I think you are being way too nitpicky here. If small characters suffered the disadvantages you want them to, they would be not only be pointless to play, but such complicated spacing rules would also be detrimental to gameplay. Do you really want to have to space everything in 2.5 foot squares? I don't. I don't know anyone who does. Does it make sense that a Halfling has the reach they do? I suppose not. But how much sense does it make that a horse takes up a 10 cubic foot space? I don't know of any horse that is 10 feet wide. How much sense does it make that a human takes up a 5 foot space? The only 5 foot wide humans in this world are so obese they can't even move. I can go on and on, but if you want to complain about the spacing and dimensions in this game, you are choosing the most insignificant and minor issue to complain about. Is it really that big of a deal? [/QUOTE]
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[RANT] Small creatures, phatoooey
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